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How many copies did Audioshield sell?

Estimated copies sold
≈ 114k–185k
$626k–$1.7M after Steam's cut $1.1M–$2.6M before Steam's cut
from 3k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Audioshield and predicted how it would do from its 8 similar games. Every figure here, including Audioshield's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 177k–293k
best case 4.7M (Soundpad)
Games like Audioshield

A typical game among these

≈ 177k–293k copies

≈ $458k–$1.9M after Steam's cut

from ~5k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Soundpad at ≈ 3.6M–5.9M copies, ≈ $4.9M–$13.3M after Steam's cut. It is a breakout hit, far above a typical game.

The genre you'd be entering
These games
The similar games share Music (6 of 8) and Rhythm (5 of 8).
The winners
Winners here lead with Music, priced around $12. The breakout hits carry Utilities + Audio Production + Software; a typical game here doesn't.
When they shipped
The similar games span 2014 to 2021, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Soundpad
2017
Est. copies
≈ 3.6M–5.9M
19x vs typical
SteamSpy 2M–5M
Est. revenue
$4.9M–$13.3M after Steam's cut $9.0M–$20.5M before Steam's cut
$4.99
105k reviews
Overwhelmingly Positive
UtilitiesAudio Production
Thumper
2016
Est. copies
≈ 184k–299k
SteamSpy 200k–500k
Est. revenue
$1.0M–$2.7M after Steam's cut $1.8M–$4.2M before Steam's cut
$19.99
4k reviews
Very Positive
RhythmIndie
McOsu
2017
Est. copies
≈ 220k–358k
SteamSpy 1M–2M
Est. revenue
Free
Free
6k reviews
Very Positive
RhythmFree to Play
Mountain
2014
Est. copies
≈ 912k–1.5M
3.0x vs typical
SteamSpy 500k–1M
Est. revenue
$248k–$668k after Steam's cut $452k–$1.0M before Steam's cut
$0.99
16k reviews
Very Positive
SimulationIndie
Pistol Whip
2019
Est. copies
≈ 119k–193k
SteamSpy 200k–500k
Est. revenue
$979k–$2.6M after Steam's cut $1.8M–$4.0M before Steam's cut
$29.99
4k reviews
Very Positive
VRAction
Music Racer
2018
Est. copies
≈ 110k–179k
SteamSpy 200k–500k
Est. revenue
$60k–$162k after Steam's cut $110k–$250k before Steam's cut
$1.99
4k reviews
Very Positive
MusicRhythm
Tetris® Effect: Connected
2021
Est. copies
≈ 224k–364k
1.7x vs typical
SteamSpy 500k–1M
Est. revenue
$2.5M–$6.6M after Steam's cut $4.5M–$10.2M before Steam's cut
$39.99
9k reviews
Very Positive
PuzzleFamily Friendly
Beat Saber
2019
Est. copies
≈ 2.2M–3.6M
14x vs typical
SteamSpy 2M–5M
Est. revenue
$12.1M–$32.5M after Steam's cut $22.0M–$50.0M before Steam's cut
$19.99
76k reviews
Overwhelmingly Positive
VRRhythm

Sizing up your own game? See how many copies games in its genre usually sell before you build it.