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How many copies did DrumBeats VR sell?

Estimated copies sold
≈ 4k–6k
$15k–$40k after Steam's cut $27k–$61k before Steam's cut
from 145 reviews (Mixed)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid DrumBeats VR and predicted how it would do from its 8 similar games. Every figure here, including DrumBeats VR's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 24k–128k
best case 289k (McOsu)
Games like DrumBeats VR

A typical game among these

≈ 24k–128k copies

≈ $211k–$823k after Steam's cut

from ~1k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

3 of the 8 similar games are hits.

Best case: McOsu at ≈ 220k–358k copies.

What their first month looked like
About half the games that made it here had over 30 reviews in their first month; the range was 3 to 324.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share VR (8 of 8) and Music (7 of 8).
The winners
Winners here lead with Rhythm + Anime.
When they shipped
The similar games span 2016 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

VR Pianist
2021
Est. copies
≈ 99–161
too small to compare
SteamSpy under 20k
Est. revenue
$381–$1k after Steam's cut $693–$2k before Steam's cut
$13.99
4 reviews
4 user reviews
MusicRhythm
Audioshield
2016
Est. copies
≈ 114k–185k
2.3x vs typical
SteamSpy 100k–200k
Est. revenue
$626k–$1.7M after Steam's cut $1.1M–$2.6M before Steam's cut
$19.99
3k reviews
Very Positive
IndieVR
BOXVR
2019
Est. copies
≈ 47k–76k
SteamSpy 100k–200k
Est. revenue
$386k–$1.0M after Steam's cut $702k–$1.6M before Steam's cut
$29.99
2k reviews
Mostly Positive
SportsIndie
Boom 3D Windows: Experience 3D surround sound in games
2019
Est. copies
≈ 23k–37k
SteamSpy 20k–50k
Est. revenue
$107k–$287k after Steam's cut $194k–$441k before Steam's cut
$16.99
793 reviews
Very Positive
UtilitiesAudio Production
McOsu
2017
Est. copies
≈ 220k–358k
5.3x vs typical
SteamSpy 1M–2M
Est. revenue
Free
Free
6k reviews
Very Positive
RhythmFree to Play
Tribe XR | DJ Academy
2019
Est. copies
≈ 10k–17k
SteamSpy 20k–50k
Est. revenue
Free
Free
359 reviews
Mostly Positive
VRMusic
SynthVR
2021
Est. copies
≈ 1k–2k
too small to compare
SteamSpy under 20k
Est. revenue
$10k–$27k after Steam's cut $19k–$42k before Steam's cut
$24.99
60 reviews
Very Positive
Audio ProductionUtilities
Paradiddle
2022
Est. copies
≈ 17k–28k
SteamSpy 20k–50k
Est. revenue
$117k–$314k after Steam's cut $212k–$483k before Steam's cut
$24.99
685 reviews
Very Positive
VRMusic

Sizing up your own game? See how many copies games in its genre usually sell before you build it.