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How many copies did Spikair Volleyball sell?

Estimated copies sold
≈ 8k–13k
$42k–$114k after Steam's cut $77k–$175k before Steam's cut
from 311 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Spikair Volleyball and predicted how it would do from its 8 similar games. Every figure here, including Spikair Volleyball's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 58k–438k
best case 2.9M (Beat Saber)
Games like Spikair Volleyball

A typical game among these

≈ 58k–438k copies

≈ $234k–$17.4M after Steam's cut

from ~2k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

7 of the 8 similar games are hits.

Best case: Beat Saber at ≈ 2.2M–3.6M copies, ≈ $12.1M–$32.5M after Steam's cut.

What their first month looked like
About half the games that made it here had over 2k reviews in their first month; the range was 64 to 5k.
The genre you'd be entering
These games
The similar games share Music (6 of 8) and Rhythm (6 of 8).
The winners
Winners here lead with VR + Rhythm, priced around $20.
When they shipped
The similar games span 2016 to 2024, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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2.9x vs typical
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≈ 2.2M–3.6M
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SportsPvP

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