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How many copies did The Spike sell?

Estimated copies sold
≈ 59k–95k
from 2k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid The Spike and predicted how it would do from its 8 similar games. Every figure here, including The Spike's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 128k–150k
best case 482k (Soccer Online: Ball 3D)
Games like The Spike

A typical game among these

≈ 128k–150k copies

≈ $1.3M–$2.1M after Steam's cut

from ~4k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Soccer Online: Ball 3D at ≈ 368k–597k copies, ≈ $100k–$269k after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 974 reviews in their first month; the range was 117 to 2k.
The genre you'd be entering
These games
The similar games share Sports (7 of 8) and Arcade (4 of 8).
The winners
Winners here lead with Sports + Football (Soccer), priced around $20. The breakout hits carry Football (Soccer) + Multiplayer + Anime; a typical game here doesn't.
When they shipped
The similar games span 2016 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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RacingFlight

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