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How many copies did Redout: Enhanced Edition sell?

Estimated copies sold
≈ 194k–316k
$1.1M–$2.9M after Steam's cut $1.9M–$4.4M before Steam's cut
from 5k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Redout: Enhanced Edition and predicted how it would do from its 8 similar games. Every figure here, including Redout: Enhanced Edition's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 27k–45k
best case 27.0M (BeamNG.drive)
Games like Redout: Enhanced Edition

A typical game among these

≈ 27k–45k copies

≈ $159k–$397k after Steam's cut

from ~1k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

5 of the 8 similar games are hits.

Best case: BeamNG.drive at ≈ 20.5M–33.4M copies, ≈ $141.2M–$379.6M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 504 reviews in their first month; the range was 384 to 778.
The genre you'd be entering
These games
The similar games share Racing (7 of 8) and Combat Racing (5 of 8).
The winners
Winners here lead with Open World + Automobile Sim, priced around $27. The breakout hits carry Open World + Automobile Sim + Driving; a typical game here doesn't.
When they shipped
The similar games span 2015 to 2024, and 2 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

The Crew™ 2
2018
Est. copies
≈ 3.0M–4.9M
99x vs typical
SteamSpy 2M–5M
Est. revenue
$25.0M–$67.2M after Steam's cut $45.5M–$103.4M before Steam's cut
$29.99
100k reviews
Mostly Positive
RacingOpen World
BallisticNG
2018
Est. copies
≈ 114k–186k
3.7x vs typical
SteamSpy 200k–500k
Est. revenue
$471k–$1.3M after Steam's cut $856k–$1.9M before Steam's cut
$14.99
4k reviews
Very Positive
Combat RacingFuturistic
Aero GPX
2024
Est. copies
≈ 24k–39k
SteamSpy 20k–50k
Est. revenue
$132k–$355k after Steam's cut $240k–$546k before Steam's cut
$19.99
969 reviews
Overwhelmingly Positive
Early AccessRacing
BeamNG.drive
2015
Est. copies
≈ 20.5M–33.4M
418x vs typical
SteamSpy 5M–10M
Est. revenue
$141.2M–$379.6M after Steam's cut $256.7M–$584.0M before Steam's cut
$24.99
421k reviews
Overwhelmingly Positive
SimulationDriving
Turbo Golf Racing
2024
Est. copies
≈ 26k–42k
SteamSpy 50k–100k
Est. revenue
$71k–$192k after Steam's cut $130k–$295k before Steam's cut
$9.99
1k reviews
Very Positive
RacingGolf
Redout 2
2022
Est. copies
≈ 37k–60k
SteamSpy 50k–100k
Est. revenue
$204k–$549k after Steam's cut $372k–$845k before Steam's cut
$19.99
1k reviews
Very Positive
RacingFlight
Switchcars
2021
Est. copies
≈ 12k–19k
SteamSpy 20k–50k
Est. revenue
$29k–$77k after Steam's cut $52k–$118k before Steam's cut
$8.99
467 reviews
Very Positive
Action RoguelikeAction
Pacer
2020
Est. copies
≈ 20k–32k
SteamSpy 20k–50k
Est. revenue
$219k–$589k after Steam's cut $398k–$906k before Steam's cut
$39.99
803 reviews
Mostly Positive
Fast-PacedCombat Racing

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