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How many copies did BallisticNG sell?

Estimated copies sold
≈ 114k–186k
$471k–$1.3M after Steam's cut $856k–$1.9M before Steam's cut
from 4k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid BallisticNG and predicted how it would do from its 8 similar games. Every figure here, including BallisticNG's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 1k
best case 32k (Aero GPX)
Games like BallisticNG

A typical game among these

≈ 1k copies

≈ $2k–$7k after Steam's cut

from ~39 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

None of the 8 similar games are hits.

These similar games lean toward the genre's biggest winners; the typical figure comes from its ordinary successes.

Best case: Aero GPX at ≈ 24k–39k copies, ≈ $132k–$355k after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 86 reviews in their first month; the range was 16 to 555.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Combat Racing (6 of 8) and Racing (6 of 8).
The winners
Winners here lead with Racing + Combat Racing, priced around $15.
When they shipped
Only 2 of the 8 similar games shipped in the last two years. That says more about which games were found than about the market.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Aero GPX
2024
Est. copies
≈ 24k–39k
25x vs typical
SteamSpy 20k–50k
Est. revenue
$132k–$355k after Steam's cut $240k–$546k before Steam's cut
$19.99
969 reviews
Overwhelmingly Positive
Early AccessRacing
Dieselpunk Wars
2021
Est. copies
≈ 4k–6k
4.0x vs typical
SteamSpy under 20k
Est. revenue
$16k–$43k after Steam's cut $29k–$66k before Steam's cut
$14.99
155 reviews
Mixed
SandboxBuilding
Rocket Assault: Downhill Rush
2023
Est. copies
≈ 6k–10k
6.1x vs typical
SteamSpy under 20k
Est. revenue
$13k–$35k after Steam's cut $24k–$54k before Steam's cut
$7.99
238 reviews
Very Positive
RacingAction
Omega Pilot
2022
Est. copies
≈ 3k–5k
2.9x vs typical
SteamSpy under 20k
Est. revenue
$12k–$32k after Steam's cut $21k–$49k before Steam's cut
$14.99
115 reviews
Mostly Positive
RacingVR
Hovercars 3077: Underground racing
2022
Est. copies
≈ 967–2k
SteamSpy under 20k
Est. revenue
$2k–$6k after Steam's cut $4k–$9k before Steam's cut
$7.99
39 reviews
Mostly Positive
RacingCombat Racing
Pacer
2020
Est. copies
≈ 20k–32k
21x vs typical
SteamSpy 20k–50k
Est. revenue
$219k–$589k after Steam's cut $398k–$906k before Steam's cut
$39.99
803 reviews
Mostly Positive
Fast-PacedCombat Racing
Midnight Legends
2022
Est. copies
≈ 1k–2k
SteamSpy under 20k
Est. revenue
$570–$2k after Steam's cut $1k–$2k before Steam's cut
$1.99
42 reviews
Positive
Combat RacingFlight
Rocket Rumble
2024
Est. copies
≈ 719–1k
SteamSpy under 20k
Est. revenue
$5k–$13k after Steam's cut $9k–$20k before Steam's cut
$24.99
29 reviews
Positive
PvPColorful

Sizing up your own game? See how many copies games in its genre usually sell before you build it.