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How many copies did Pacer sell?

Estimated copies sold
≈ 20k–32k
$219k–$589k after Steam's cut $398k–$906k before Steam's cut
from 803 reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Pacer and predicted how it would do from its 8 similar games. Every figure here, including Pacer's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 3k–7k
best case 206k (GRIP: Combat Racing)
Games like Pacer

A typical game among these

≈ 3k–7k copies

≈ $9k–$24k after Steam's cut

from ~129 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

2 of the 8 similar games are hits.

Best case: GRIP: Combat Racing at ≈ 157k–255k copies, ≈ $1.3M–$3.5M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 111 reviews in their first month; the range was 17 to 339.
The genre you'd be entering
These games
The similar games share Racing (7 of 8) and Combat Racing (6 of 8).
The winners
Winners here lead with Combat Racing + Futuristic, priced around $22. The breakout hits carry Futuristic + Indie + Fast-Paced; a typical game here doesn't.
When they shipped
The similar games span 2017 to 2026, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

BallisticNG
2018
Est. copies
≈ 114k–186k
29x vs typical
SteamSpy 200k–500k
Est. revenue
$471k–$1.3M after Steam's cut $856k–$1.9M before Steam's cut
$14.99
4k reviews
Very Positive
Combat RacingFuturistic
GRIP: Combat Racing
2018
Est. copies
≈ 157k–255k
40x vs typical
SteamSpy 200k–500k
Est. revenue
$1.3M–$3.5M after Steam's cut $2.4M–$5.4M before Steam's cut
$29.99
5k reviews
Very Positive
RacingAction
Interstate Drifter 2000
2021
Est. copies
≈ 2k–3k
SteamSpy under 20k
Est. revenue
$5k–$12k after Steam's cut $8k–$19k before Steam's cut
$9.99
68 reviews
Very Positive
RacingAction
ArcRacer
2023
Est. copies
≈ 1k–2k
SteamSpy under 20k
Est. revenue
$3k–$9k after Steam's cut $6k–$14k before Steam's cut
$8.00
60 reviews
Very Positive
RacingFast-Paced
Extreme-G 2
2017
Est. copies
≈ 5k–8k
SteamSpy 20k–50k
Est. revenue
$8k–$21k after Steam's cut $15k–$33k before Steam's cut
$5.99
141 reviews
Mixed
RacingFuturistic
Auto Age: Standoff
2017
Est. copies
≈ 4k–6k
SteamSpy under 20k
Est. revenue
Free
Free
116 reviews
Mixed
SoftwareIndie
Rocket Assault: Downhill Rush
2023
Est. copies
≈ 6k–10k
1.9x vs typical
SteamSpy under 20k
Est. revenue
$13k–$35k after Steam's cut $24k–$54k before Steam's cut
$7.99
238 reviews
Very Positive
RacingAction
XF Extreme Formula
2026
Est. copies
≈ 10k–16k
3.0x vs typical
SteamSpy under 20k
Est. revenue
$32k–$86k after Steam's cut $58k–$132k before Steam's cut
$11.99
390 reviews
Very Positive
RacingCombat Racing

Sizing up your own game? See how many copies games in its genre usually sell before you build it.