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wishvane

How many copies did Pacer sell?

Estimated copies sold
≈ 21k–34k
$233k–$625k after Steam's cut $423k–$962k before the cut
from 801 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Pacer out and predicted the genre from its 8 similar games. Every figure here, including Pacer's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 3k–7k
best case 205k (GRIP: Combat Racing)
The Racing genre

2 of your 8 similar games are hits. A niche genre: plan for a small audience.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 3k–7k copies
≈ $9k–$23k after Steam's cut
from ~127 reviews
Best case
≈ 156k–254k copies
GRIP: Combat Racing · ≈ $1.3M–$3.5M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
The launch
The games that made it here had roughly 18 to 339 reviews in their first month.
Your set
Your set clusters on Racing (7 of 8) and Combat Racing (6 of 8).
The winners
Winners here lead with Combat Racing + Futuristic, priced around $22. The breakout hits carry Futuristic + Indie + Fast-Paced; a typical game here doesn't.
The era
The games you compared span 2017 to 2026, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

BallisticNG
2018
Est. copies
≈ 113k–184k
29x vs typical
SteamSpy 200k–500k
Est. revenue
$467k–$1.3M after Steam's cut $848k–$1.9M before the cut
$14.99
4k reviews
Very Positive
Combat RacingFuturistic
GRIP: Combat Racing
2018
Est. copies
≈ 156k–254k
40x vs typical
SteamSpy 200k–500k
Est. revenue
$1.3M–$3.5M after Steam's cut $2.3M–$5.3M before the cut
$29.99
5k reviews
Very Positive
RacingAction
Interstate Drifter 2000
2021
Est. copies
≈ 2k–3k
SteamSpy under 20k
Est. revenue
$5k–$13k after Steam's cut $9k–$19k before the cut
$9.99
69 reviews
Very Positive
RacingAction
ArcRacer
2023
Est. copies
≈ 1k–2k
SteamSpy under 20k
Est. revenue
$3k–$8k after Steam's cut $6k–$13k before the cut
$8.00
59 reviews
Very Positive
RacingFast-Paced
Extreme-G 2
2017
Est. copies
≈ 5k–8k
SteamSpy 20k–50k
Est. revenue
$8k–$21k after Steam's cut $14k–$33k before the cut
$5.99
139 reviews
Mixed
RacingFuturistic
Auto Age: Standoff
2017
Est. copies
≈ 4k–6k
SteamSpy under 20k
Est. revenue
Free
Free
115 reviews
Mixed
SoftwareIndie
Rocket Assault: Downhill Rush
2023
Est. copies
≈ 6k–9k
1.9x vs typical
SteamSpy under 20k
Est. revenue
$13k–$34k after Steam's cut $23k–$52k before the cut
$7.99
238 reviews
Very Positive
RacingAction
XF Extreme Formula
2026
Est. copies
≈ 9k–14k
2.9x vs typical
SteamSpy under 20k
Est. revenue
$29k–$77k after Steam's cut $52k–$119k before the cut
$11.99
363 reviews
Very Positive
RacingCombat Racing

Sizing up your own game? See what its genre can realistically do before you build it.