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wishvane

How many copies did ArcRacer sell?

Estimated copies sold
≈ 1k–2k
$3k–$8k after Steam's cut $6k–$13k before the cut
from 59 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left ArcRacer out and predicted the genre from its 8 similar games. Every figure here, including ArcRacer's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 67k–259k
best case 386k (Biped)
The Racing genre

7 of your 8 similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 67k–259k copies
≈ $654k–$2.3M after Steam's cut
from ~4k reviews
Best case
≈ 294k–478k copies
Biped · ≈ $1.2M–$3.3M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Racing (6 of 8) and Futuristic (4 of 8).
The winners
Winners here lead with Character Customization + Emotional, priced around $15.
The era
None of the games you compared shipped in the last two years; the newest is from 2020. That says more about your picks than about the market, so add newer similar games to read the timing.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Distance
2018
Est. copies
≈ 229k–373k
1.8x vs typical
SteamSpy 200k–500k
Est. revenue
$1.6M–$4.2M after Steam's cut $2.9M–$6.5M before the cut
$24.99
8k reviews
Very Positive
RacingGreat Soundtrack
BallisticNG
2018
Est. copies
≈ 113k–184k
SteamSpy 200k–500k
Est. revenue
$467k–$1.3M after Steam's cut $848k–$1.9M before the cut
$14.99
4k reviews
Very Positive
Combat RacingFuturistic
Biped
2020
Est. copies
≈ 294k–478k
2.7x vs typical
SteamSpy 500k–1M
Est. revenue
$1.2M–$3.3M after Steam's cut $2.2M–$5.0M before the cut
$14.99
11k reviews
Very Positive
Character CustomizationEmotional
Redout: Enhanced Edition
2016
Est. copies
≈ 187k–303k
SteamSpy 500k–1M
Est. revenue
$1.0M–$2.8M after Steam's cut $1.9M–$4.2M before the cut
$19.99
5k reviews
Very Positive
RacingFlight
GRIP: Combat Racing
2018
Est. copies
≈ 156k–254k
SteamSpy 200k–500k
Est. revenue
$1.3M–$3.5M after Steam's cut $2.3M–$5.3M before the cut
$29.99
5k reviews
Very Positive
RacingAction
Gridiron
2020
Est. copies
≈ 53k–86k
SteamSpy 200k–500k
Est. revenue
Free
Free
2k reviews
Mostly Positive
Early AccessSports
Inertial Drift
2020
Est. copies
≈ 44k–72k
SteamSpy 50k–100k
Est. revenue
$242k–$652k after Steam's cut $441k–$1.0M before the cut
$19.99
2k reviews
Very Positive
RacingIndie
Pacer
2020
Est. copies
≈ 21k–34k
SteamSpy 20k–50k
Est. revenue
$233k–$625k after Steam's cut $423k–$962k before the cut
$39.99
801 reviews
Mostly Positive
Fast-PacedCombat Racing

Sizing up your own game? See what its genre can realistically do before you build it.