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How many copies did Citizen Sleeper sell?

Estimated copies sold
≈ 264k–429k
$1.5M–$3.9M after Steam's cut $2.6M–$6.0M before Steam's cut
from 11k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Citizen Sleeper and predicted how it would do from its 8 similar games. Every figure here, including Citizen Sleeper's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 2k–19k
best case 39.5M (Black Myth: Wukong)
Games like Citizen Sleeper

A typical game among these

≈ 2k–19k copies

≈ $14k–$135k after Steam's cut

from ~102 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

3 of the 8 similar games are hits.

Best case: Black Myth: Wukong at ≈ 30.1M–48.9M copies, ≈ $496.2M–$1334.2M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 58 reviews in their first month; the range was 11 to 836k.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Story Rich (6 of 8) and Dice (4 of 8).
The winners
Winners here lead with Story Rich, priced around $55. The breakout hits carry Singleplayer + Open World + Atmospheric; a typical game here doesn't.
When they shipped
6 of the 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

The Witcher 3: Wild Hunt — Remastered
2015
Est. copies
≈ 43.8M–71.2M
8805x vs typical
SteamSpy 20M–50M
Est. revenue
$602.5M–$1620.0M after Steam's cut $1095.5M–$2492.3M before Steam's cut
$49.99
898k reviews
Overwhelmingly Positive
Open WorldRPG
VED
2024
Est. copies
≈ 2k–3k
SteamSpy 20k–50k
Est. revenue
$11k–$29k after Steam's cut $19k–$44k before Steam's cut
$19.99
78 reviews
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Flint: Treasure of Oblivion
2024
Est. copies
≈ 3k–5k
SteamSpy 20k–50k
Est. revenue
$21k–$58k after Steam's cut $39k–$89k before Steam's cut
$24.99
126 reviews
Mixed
Tactical RPGPirates
Children of Zodiarcs
2017
Est. copies
≈ 18k–30k
5.2x vs typical
SteamSpy 50k–100k
Est. revenue
$91k–$244k after Steam's cut $165k–$375k before Steam's cut
$17.99
533 reviews
Mostly Positive
StrategyRPG
Agent Dunoz
2025
Est. copies
≈ 496–806
SteamSpy under 20k
Est. revenue
$545–$1k after Steam's cut $990–$2k before Steam's cut
$3.99
20 reviews
Mostly Positive
RPGDice
Citizen Sleeper 2: Starward Vector
2025
Est. copies
≈ 68k–110k
27x vs typical
SteamSpy 50k–100k
Est. revenue
$465k–$1.2M after Steam's cut $845k–$1.9M before Steam's cut
$24.99
3k reviews
Very Positive
RPGDice
Dice 'n Goblins
2025
Est. copies
≈ 2k–3k
SteamSpy under 20k
Est. revenue
$7k–$18k after Steam's cut $12k–$28k before Steam's cut
$13.99
71 reviews
Very Positive
Turn-Based StrategyRPG
Black Myth: Wukong
2024
Est. copies
≈ 30.1M–48.9M
11891x vs typical
SteamSpy 50M–100M
Est. revenue
$496.2M–$1334.2M after Steam's cut $902.2M–$2052.5M before Steam's cut
$59.99
1.2M reviews
Overwhelmingly Positive
MythologyAction RPG

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