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How many copies did VED sell?

Estimated copies sold
≈ 2k–3k
$10k–$27k after Steam's cut $18k–$41k before the cut
from 76 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left VED out and predicted the genre from its 8 similar games. Every figure here, including VED's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 3.5M–5.4M
best case 26.7M (Baldur's Gate 3)

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 3.5M–5.4M copies
≈ $32.0M–$114.1M after Steam's cut
from ~104k reviews
Best case
≈ 20.4M–33.1M copies
Baldur's Gate 3 · ≈ $335.8M–$902.8M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Story Rich (5 of 8) and Fantasy (3 of 8).
The winners
Winners here lead with Open World Survival Craft + Survival, priced around $40. The breakout hits carry Open World Survival Craft + Survival + Open World; a typical game here doesn't.
The era
The games you compared span 2014 to 2023, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

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Est. copies
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6.5x vs typical
SteamSpy 20M–50M
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Open World Survival CraftSurvival
Baldur's Gate 3
2023
Est. copies
≈ 20.4M–33.1M
8.1x vs typical
SteamSpy 20M–50M
Est. revenue
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2017
Est. copies
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SteamSpy 1M–2M
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SteamSpy 1M–2M
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Divinity: Original Sin 2 - Definitive Edition
2017
Est. copies
≈ 7.0M–11.4M
2.0x vs typical
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2014
Est. copies
≈ 3.8M–6.2M
SteamSpy 2M–5M
Est. revenue
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$29.99
73k reviews
Overwhelmingly Positive
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