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How many copies did Super Head Ball sell?

Estimated copies sold
≈ 273–443
$450–$1k after Steam's cut $818–$2k before Steam's cut
from 11 reviews (Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Super Head Ball and predicted how it would do from its 8 similar games. Every figure here, including Super Head Ball's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 342–1k
best case 2k (Astro Duel 2)
Games like Super Head Ball

A typical game among these

≈ 342–1k copies

≈ $735–$5k after Steam's cut

from ~18 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

None of the 8 similar games are hits.

Best case: Astro Duel 2 at ≈ 2k–3k copies, ≈ $9k–$25k after Steam's cut.

What their first month looked like
About half the games that made it here had over 15 reviews in their first month; the range was 2 to 36.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share 4 Player Local (8 of 8) and 2D Fighter (3 of 8).
The winners
Winners here lead with Platformer + Top-Down Shooter, priced around $20.
When they shipped
The similar games span 2019 to 2025, and 3 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Est. copies
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Astro Duel 2
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3.8x vs typical
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$612–$2k after Steam's cut $1k–$3k before Steam's cut
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MultiplayerPhysics
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ActionIndie
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2D FighterShooter

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