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How many copies did Rune Factory 4 Special sell?

Estimated copies sold
≈ 57k–93k
$474k–$1.3M after Steam's cut $861k–$2.0M before the cut
from 2k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Rune Factory 4 Special out and predicted the genre from its 8 similar games. Every figure here, including Rune Factory 4 Special's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 911k–2.0M
best case 5.0M (DAVE THE DIVER)

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 911k–2.0M copies
≈ $12.1M–$24.2M after Steam's cut
from ~40k reviews
Best case
≈ 3.8M–6.2M copies
DAVE THE DIVER · ≈ $20.9M–$56.3M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Farming Sim (5 of 8) and Crafting (4 of 8).
The winners
Winners here lead with Management + Exploration, priced around $20.
The era
The games you compared span 2019 to 2025, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

DAVE THE DIVER
2023
Est. copies
≈ 3.8M–6.2M
3.9x vs typical
SteamSpy 5M–10M
Est. revenue
$20.9M–$56.3M after Steam's cut $38.1M–$86.6M before the cut
$19.99
159k reviews
Overwhelmingly Positive
Pixel GraphicsCasual
Forager
2019
Est. copies
≈ 1.3M–2.1M
SteamSpy 1M–2M
Est. revenue
$6.9M–$18.7M after Steam's cut $12.6M–$28.7M before the cut
$19.99
44k reviews
Very Positive
Open World Survival CraftSurvival
Manor Lords
2024
Est. copies
≈ 2.1M–3.5M
2.2x vs typical
SteamSpy 2M–5M
Est. revenue
$23.5M–$63.2M after Steam's cut $42.7M–$97.2M before the cut
$39.99
89k reviews
Very Positive
StrategyCity Builder
Dinkum
2025
Est. copies
≈ 695k–1.1M
SteamSpy 1M–2M
Est. revenue
$3.8M–$10.3M after Steam's cut $6.9M–$15.8M before the cut
$19.99
29k reviews
Very Positive
Open World Survival CraftAgriculture
My Time at Portia
2019
Est. copies
≈ 1.3M–2.1M
SteamSpy 1M–2M
Est. revenue
$10.5M–$28.2M after Steam's cut $19.1M–$43.4M before the cut
$29.99
44k reviews
Very Positive
Life SimRPG
Against the Storm
2023
Est. copies
≈ 884k–1.4M
SteamSpy 500k–1M
Est. revenue
$7.3M–$19.6M after Steam's cut $13.3M–$30.2M before the cut
$29.99
37k reviews
Very Positive
StrategyCity Builder
Coral Island
2023
Est. copies
≈ 654k–1.1M
SteamSpy 500k–1M
Est. revenue
$5.4M–$14.5M after Steam's cut $9.8M–$22.3M before the cut
$29.99
27k reviews
Very Positive
Farming SimLife Sim
My Time at Sandrock
2023
Est. copies
≈ 691k–1.1M
SteamSpy 500k–1M
Est. revenue
$7.6M–$20.4M after Steam's cut $13.8M–$31.5M before the cut
$39.99
29k reviews
Very Positive
Life SimBuilding

Sizing up your own game? See what its genre can realistically do before you build it.