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How many copies did Spellmasons sell?

Estimated copies sold
≈ 31k–50k
$170k–$457k after Steam's cut $309k–$704k before Steam's cut
from 1k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Spellmasons and predicted how it would do from its 8 similar games. Every figure here, including Spellmasons's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 3.2M–6.3M
best case 9.3M (Divinity: Original Sin 2 - Definitive Edition)
Games like Spellmasons

A typical game among these

≈ 3.2M–6.3M copies

≈ $32.7M–$80.1M after Steam's cut

from ~78k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

No genre covers most of these similar games. The closest is Tactical (4 of 8), so its genre is hard to place.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Divinity: Original Sin 2 - Definitive Edition at ≈ 7.1M–11.5M copies, ≈ $87.8M–$236.1M after Steam's cut.

The genre you'd be entering
These games
The similar games share Tactical (4 of 8) and Turn-Based Strategy (4 of 8).
The winners
Winners here lead with Tactical RPG + Turn-Based Strategy, priced around $45.
When they shipped
The similar games span 2011 to 2021, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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