Sign in
wishvane

How many copies did Noun Town: VR Language Learning sell?

Estimated copies sold
≈ 4k–6k
$22k–$58k after Steam's cut $39k–$89k before Steam's cut
from 158 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Noun Town: VR Language Learning and predicted how it would do from its 8 similar games. Every figure here, including Noun Town: VR Language Learning's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 2.7M–6.4M
best case 6.4M (Kingdom Come: Deliverance II)
Games like Noun Town: VR Language Learning

A typical game among these

≈ 2.7M–6.4M copies

≈ $25.8M–$96.8M after Steam's cut

from ~54k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

No genre covers most of these similar games. The closest is FPS (4 of 8), so its genre is hard to place.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Kingdom Come: Deliverance II at ≈ 4.9M–7.9M copies, ≈ $80.4M–$216.0M after Steam's cut.

The genre you'd be entering
These games
The similar games share FPS (4 of 8) and Open World (4 of 8).
The winners
Winners here lead with Medieval + Open World, priced around $60.
When they shipped
The similar games span 2007 to 2025, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

BioShock Infinite
2013
Est. copies
≈ 9.2M–15.0M
2.7x vs typical
SteamSpy 2M–5M
Est. revenue
$76.0M–$204.4M after Steam's cut $138.2M–$314.4M before Steam's cut
$29.99
146k reviews
Very Positive
BioShock™
2007
Est. copies
≈ 2.0M–3.3M
SteamSpy 2M–5M
Est. revenue
$11.2M–$30.1M after Steam's cut $20.4M–$46.3M before Steam's cut
$19.99
32k reviews
Very Positive
FPSAtmospheric
S.T.A.L.K.E.R.: Shadow of Chernobyl
2007
Est. copies
≈ 3.0M–4.9M
SteamSpy 1M–2M
Est. revenue
$16.7M–$45.0M after Steam's cut $30.4M–$69.2M before Steam's cut
$19.99
48k reviews
Very Positive
AtmosphericPost-apocalyptic
Kingdom Come: Deliverance II
2025
Est. copies
≈ 4.9M–7.9M
3.6x vs typical
SteamSpy 2M–5M
Est. revenue
$80.4M–$216.0M after Steam's cut $146.1M–$332.4M before Steam's cut
$59.99
196k reviews
Very Positive
RPGMedieval
DARK SOULS™: Prepare To Die™ Edition
2012
Est. copies
≈ 5.0M–8.1M
SteamSpy 1M–2M
Est. revenue
Free
Free
79k reviews
Very Positive
Need for Speed™ Unbound
2022
Est. copies
≈ 1.5M–2.4M
SteamSpy 1M–2M
Est. revenue
$29.0M–$77.9M after Steam's cut $52.7M–$119.8M before Steam's cut
$69.99
61k reviews
Mixed
RacingMultiplayer
S.T.A.L.K.E.R.: Call of Pripyat
2010
Est. copies
≈ 2.0M–3.2M
SteamSpy 1M–2M
Est. revenue
$10.9M–$29.4M after Steam's cut $19.9M–$45.2M before Steam's cut
$19.99
31k reviews
Overwhelmingly Positive
AtmosphericOpen World
DARK SOULS™ II
2014
Est. copies
≈ 2.6M–4.3M
SteamSpy 500k–1M
Est. revenue
$28.9M–$77.6M after Steam's cut $52.5M–$119.4M before Steam's cut
$39.99
47k reviews
Very Positive

Sizing up your own game? See how many copies games in its genre usually sell before you build it.