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How big is I Am - a story of awakenings?

Estimated players who have it
≈ 124–202
from 5 reviews (5 user reviews)
Only 5 reviews so far, so that range swings on one or two people. Read it as a hint, not a measurement.

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid I Am - a story of awakenings and predicted how it would do from its 8 similar games. Every figure here, including I Am - a story of awakenings's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 39k–137k
best case 840k (High On Life)
Games like I Am - a story of awakenings

A typical game among these

≈ 39k–137k copies

≈ $214k–$724k after Steam's cut

from ~2k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

6 of the 8 similar games are hits.

Best case: High On Life at ≈ 640k–1.0M copies, ≈ $7.0M–$18.9M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 717 reviews in their first month; the range was 18 to 7k.
The genre you'd be entering
These games
The similar games share Action-Adventure (8 of 8) and FPS (8 of 8).
The winners
Winners here lead with Comedy + FPS, priced around $40. The breakout hits carry Comedy + Sci-fi + Dark Humor; a typical game here doesn't.
When they shipped
Only 3 of the 8 similar games shipped in the last two years. That says more about which games were found than about the market.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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