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How many copies did EZ-Crosshair — Custom Crosshair Overlay & Aim Trainer sell?

Estimated copies sold
≈ 23k–37k
$12k–$33k after Steam's cut $22k–$51k before Steam's cut
from 911 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid EZ-Crosshair — Custom Crosshair Overlay & Aim Trainer and predicted how it would do from its 8 similar games. Every figure here, including EZ-Crosshair — Custom Crosshair Overlay & Aim Trainer's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 23k–93k
best case 4.7M (Soundpad)
Games like EZ-Crosshair — Custom Crosshair Overlay & Aim Trainer

A typical game among these

≈ 23k–93k copies

≈ $95k–$156k after Steam's cut

from ~968 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

4 of the 8 similar games are hits.

No genre covers most of these similar games. The closest is Action-Adventure (3 of 8), so its genre is hard to place.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Soundpad at ≈ 3.6M–5.9M copies, ≈ $4.9M–$13.3M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 276 reviews in their first month; the range was 92 to 3k.
The genre you'd be entering
These games
The similar games share Action-Adventure (3 of 8) and Battle Royale (2 of 8).
The winners
Winners here lead with Utilities + Audio Production, priced around $5. The breakout hits carry Utilities + Audio Production + Music; a typical game here doesn't.
When they shipped
The similar games span 2016 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sizing up your own game? See how many copies games in its genre usually sell before you build it.