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How many copies did Spectrolite sell?

Estimated copies sold
≈ 1k–2k
$6k–$17k after Steam's cut $11k–$25k before Steam's cut
from 53 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Spectrolite and predicted how it would do from its 8 similar games. Every figure here, including Spectrolite's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 152k–200k
best case 482k (White Knuckle)
Games like Spectrolite

A typical game among these

≈ 152k–200k copies

≈ $880k–$1.4M after Steam's cut

from ~4k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

5 of the 8 similar games are hits.

Best case: White Knuckle at ≈ 367k–597k copies, ≈ $1.7M–$4.6M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 218 reviews in their first month; the range was 77 to 2k.
The genre you'd be entering
These games
The similar games share Parkour (8 of 8) and 3D Platformer (6 of 8).
The winners
Winners here lead with Parkour + First-Person, priced around $17. The breakout hits carry Early Access + Horror + Adventure; a typical game here doesn't.
When they shipped
The similar games span 2014 to 2025, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

FOTONICA
2014
Est. copies
≈ 50k–81k
too small to compare
SteamSpy 50k–100k
Est. revenue
$204k–$549k after Steam's cut $371k–$845k before Steam's cut
$14.99
885 reviews
Very Positive
IndieAction
SEUM: Speedrunners from Hell
2016
Est. copies
≈ 127k–207k
SteamSpy 200k–500k
Est. revenue
$525k–$1.4M after Steam's cut $955k–$2.2M before Steam's cut
$14.99
3k reviews
Very Positive
3D PlatformerParkour
Parkour Tag
2022
Est. copies
≈ 5k–9k
too small to compare
SteamSpy under 20k
Est. revenue
$12k–$31k after Steam's cut $21k–$48k before Steam's cut
$7.99
214 reviews
Very Positive
MultiplayerParkour
Cyber Hook
2020
Est. copies
≈ 104k–169k
SteamSpy 50k–100k
Est. revenue
$429k–$1.2M after Steam's cut $780k–$1.8M before Steam's cut
$14.99
4k reviews
Very Positive
Indie3D Platformer
BETON BRUTAL
2023
Est. copies
≈ 32k–52k
too small to compare
SteamSpy 20k–50k
Est. revenue
$62k–$166k after Steam's cut $112k–$256k before Steam's cut
$6.99
1k reviews
Very Positive
3D PlatformerPrecision Platformer
Exertus
2019
Est. copies
≈ 9k–14k
too small to compare
SteamSpy under 20k
Est. revenue
$5k–$13k after Steam's cut $9k–$20k before Steam's cut
$1.99
307 reviews
Very Positive
Hot Lava
2019
Est. copies
≈ 178k–289k
SteamSpy 200k–500k
Est. revenue
$977k–$2.6M after Steam's cut $1.8M–$4.0M before Steam's cut
$19.99
6k reviews
Very Positive
Precision Platformer3D Platformer
White Knuckle
2025
Est. copies
≈ 367k–597k
3.5x vs typical
SteamSpy 100k–200k
Est. revenue
$1.7M–$4.6M after Steam's cut $3.1M–$7.1M before Steam's cut
$16.99
15k reviews
Overwhelmingly Positive
Early AccessParkour

Sizing up your own game? See how many copies games in its genre usually sell before you build it.