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How many copies did Swords and Sandals Immortals sell?

Estimated copies sold
≈ 28k–45k
$92k–$248k after Steam's cut $167k–$381k before Steam's cut
from 1k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Swords and Sandals Immortals and predicted how it would do from its 8 similar games. Every figure here, including Swords and Sandals Immortals's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 500k–815k
best case 8.9M (Darkest Dungeon®)
Games like Swords and Sandals Immortals

A typical game among these

≈ 500k–815k copies

≈ $4.0M–$10.4M after Steam's cut

from ~18k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Darkest Dungeon® at ≈ 6.8M–11.0M copies, ≈ $46.5M–$125.1M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 8k reviews in their first month; the range was 4k to 12k.
The genre you'd be entering
These games
The similar games share Rogue-like (7 of 8) and Rogue-lite (5 of 8).
The winners
Winners here lead with Turn-Based Combat + Dark Fantasy, priced around $25. The breakout hits carry Difficult + Turn-Based Combat + Dark Fantasy; a typical game here doesn't.
When they shipped
The similar games span 2016 to 2024, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

For The King
2018
Est. copies
≈ 1.3M–2.2M
2.5x vs typical
SteamSpy 2M–5M
Est. revenue
$7.3M–$19.7M after Steam's cut $13.3M–$30.3M before Steam's cut
$19.99
44k reviews
Very Positive
RPGOnline Co-Op
Griftlands
2021
Est. copies
≈ 359k–584k
SteamSpy 500k–1M
Est. revenue
$2.0M–$5.3M after Steam's cut $3.6M–$8.2M before Steam's cut
$19.99
14k reviews
Very Positive
Card BattlerRogue-lite
Darkest Dungeon®
2016
Est. copies
≈ 6.8M–11.0M
9.2x vs typical
SteamSpy 2M–5M
Est. revenue
$46.5M–$125.1M after Steam's cut $84.6M–$192.5M before Steam's cut
$24.99
163k reviews
Very Positive
Turn-Based CombatDark Fantasy
Across the Obelisk
2022
Est. copies
≈ 326k–529k
SteamSpy 1M–2M
Est. revenue
$1.8M–$4.8M after Steam's cut $3.3M–$7.4M before Steam's cut
$19.99
13k reviews
Very Positive
Rogue-likeStrategy
Darkest Dungeon® II
2023
Est. copies
≈ 671k–1.1M
1.5x vs typical
SteamSpy 1M–2M
Est. revenue
$7.4M–$19.9M after Steam's cut $13.4M–$30.5M before Steam's cut
$39.99
27k reviews
Mostly Positive
Monster Train
2020
Est. copies
≈ 570k–927k
SteamSpy 500k–1M
Est. revenue
$3.9M–$10.5M after Steam's cut $7.1M–$16.2M before Steam's cut
$24.99
23k reviews
Overwhelmingly Positive
Card BattlerRogue-lite
Peglin
2024
Est. copies
≈ 439k–714k
SteamSpy 500k–1M
Est. revenue
$2.4M–$6.5M after Steam's cut $4.4M–$10.0M before Steam's cut
$19.99
18k reviews
Very Positive
For The King II
2023
Est. copies
≈ 403k–654k
SteamSpy 500k–1M
Est. revenue
$2.8M–$7.4M after Steam's cut $5.0M–$11.4M before Steam's cut
$24.99
16k reviews
Mostly Positive
AdventureRPG

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