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How many copies did Buck Up And Drive! sell?

Estimated copies sold
≈ 17k–28k
$38k–$102k after Steam's cut $69k–$157k before Steam's cut
from 697 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Buck Up And Drive! and predicted how it would do from its 8 similar games. Every figure here, including Buck Up And Drive!'s, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 4.8M–10.6M
best case 27.0M (BeamNG.drive)
Games like Buck Up And Drive!

A typical game among these

≈ 4.8M–10.6M copies

≈ $99.2M–$212.7M after Steam's cut

from ~165k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: BeamNG.drive at ≈ 20.5M–33.4M copies, ≈ $141.2M–$379.6M after Steam's cut.

What their first month looked like
About half the games that made it here had over 17k reviews in their first month; the range was 115 to 77k.
The genre you'd be entering
These games
The similar games share Racing (6 of 8) and Driving (5 of 8).
The winners
Winners here lead with Simulation + Driving, priced around $25.
When they shipped
The similar games span 2014 to 2021, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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1.8x vs typical
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Sizing up your own game? See how many copies games in its genre usually sell before you build it.