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How many copies did Myriads: Renaissance sell?

Estimated copies sold
≈ 992–2k
$3k–$7k after Steam's cut $5k–$11k before the cut
from 40 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Myriads: Renaissance out and predicted the genre from its 8 similar games. Every figure here, including Myriads: Renaissance's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 192k–641k
best case 20.7M (Sid Meier’s Civilization® VI)
Games like Myriads: Renaissance

The middle of these games

≈ 192k–641k copies

≈ $996k–$2.6M after Steam's cut

from ~7k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Sid Meier’s Civilization® VI at ≈ 15.8M–25.6M copies, ≈ $259.9M–$698.7M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 3k reviews in their first month; the spread ran 735 to 12k.
The genre you'd be entering
Your set
Your set clusters on Turn-Based Strategy (6 of 8) and 4X (5 of 8).
The winners
Winners here lead with Turn-Based Strategy + Historical, priced around $60. The breakout hits carry Grand Strategy + Multiplayer + Historical; a typical game here doesn't.
The era
The games you compared span 2006 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Sid Meier’s Civilization® VI
2016
Est. copies
≈ 15.8M–25.6M
57x vs typical
SteamSpy 10M–20M
Est. revenue
$259.9M–$698.7M after Steam's cut $472.5M–$1074.9M before the cut
$59.99
379k reviews
Very Positive
StrategyTurn-Based Strategy
HUMANKIND™
2021
Est. copies
≈ 713k–1.2M
4.3x vs typical
SteamSpy 1M–2M
Est. revenue
$9.8M–$26.4M after Steam's cut $17.8M–$40.6M before the cut
$49.99
29k reviews
Mixed
StrategyTurn-Based Strategy
Sid Meier's Civilization® III Complete
2006
Est. copies
≈ 493k–801k
SteamSpy 1M–2M
Est. revenue
$677k–$1.8M after Steam's cut $1.2M–$2.8M before the cut
$4.99
8k reviews
Very Positive
StrategyTurn-Based Strategy
Sid Meier's Civilization® IV
2006
Est. copies
≈ 232k–377k
SteamSpy 1M–2M
Est. revenue
$1.3M–$3.4M after Steam's cut $2.3M–$5.3M before the cut
$19.99
4k reviews
Very Positive
StrategyTurn-Based Strategy
Age of Wonders: Planetfall
2019
Est. copies
≈ 191k–311k
SteamSpy 200k–500k
Est. revenue
$1.6M–$4.2M after Steam's cut $2.9M–$6.5M before the cut
$29.99
7k reviews
Mostly Positive
StrategyTurn-Based Strategy
dotAGE
2023
Est. copies
≈ 67k–108k
SteamSpy 100k–200k
Est. revenue
$322k–$865k after Steam's cut $585k–$1.3M before the cut
$17.59
3k reviews
Overwhelmingly Positive
Resource ManagementTurn-Based
Gladiator Guild Manager
2024
Est. copies
≈ 101k–164k
SteamSpy 200k–500k
Est. revenue
$417k–$1.1M after Steam's cut $758k–$1.7M before the cut
$14.99
4k reviews
Very Positive
StrategyAuto Battler
ISLANDERS
2019
Est. copies
≈ 483k–785k
2.5x vs typical
SteamSpy 500k–1M
Est. revenue
$663k–$1.8M after Steam's cut $1.2M–$2.7M before the cut
$4.99
17k reviews
Very Positive
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