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wishvane

How many copies did Catellite-609: feline space adventure sell?

Estimated copies sold
≈ 768–1k
$3k–$7k after Steam's cut $5k–$11k before the cut
from 32 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

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We left Catellite-609: feline space adventure out and predicted the genre from its 8 similar games. Every figure here, including Catellite-609: feline space adventure's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 7k–98k
best case 162k (To The Core)
The Arcade genre

4 of your 8 similar games are hits. A niche genre: plan for a small audience.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 7k–98k copies
≈ $25k–$98k after Steam's cut
from ~1k reviews
Best case
≈ 123k–201k copies
To The Core · ≈ $271k–$729k after Steam's cut
The genre you'd be entering
The launch
The games that made it here had roughly 49 to 464 reviews in their first month.
Your set
Your set clusters on Arcade (4 of 8) and Open World (2 of 8).
The winners
Winners here lead with Clicker + Arcade, priced around $8.
The era
The games you compared span 2015 to 2024, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

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ActionIdler

Sizing up your own game? See what its genre can realistically do before you build it.