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How many copies did Drakkar Crew sell?

Estimated copies sold
≈ 4k–7k
$17k–$47k after Steam's cut $31k–$72k before the cut
from 175 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Drakkar Crew out and predicted the genre from its 8 similar games. Every figure here, including Drakkar Crew's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 714k–3.6M
best case 6.3M (Grand Theft Auto IV: Complete Edition)
The Automobile Sim genre

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 714k–3.6M copies
≈ $5.8M–$34.5M after Steam's cut
from ~33k reviews
Best case
≈ 4.8M–7.8M copies
Grand Theft Auto IV: Complete Edition
The genre you'd be entering
Your set
Your set clusters on Automobile Sim (3 of 8) and Open World (3 of 8).
The winners
Winners here lead with Open World + Automobile Sim.
The era
The games you compared span 2006 to 2022, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

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Invalid Date
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6.0x vs typical
SteamSpy 20M–50M
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2020
Est. copies
≈ 5.3M–8.6M
6.0x vs typical
SteamSpy 5M–10M
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≈ 2.1M–3.4M
2.0x vs typical
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Est. revenue
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$34.99
69k reviews
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StrategyCity Builder
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≈ 575k–935k
SteamSpy 2M–5M
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$3.2M–$8.5M after Steam's cut $5.8M–$13.1M before the cut
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23k reviews
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Open World Survival CraftOnline Co-Op
FlatOut 2
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Est. copies
≈ 1.1M–1.9M
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$3.1M–$8.4M after Steam's cut $5.7M–$12.9M before the cut
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22k reviews
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RacingCombat Racing
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≈ 1.1M–1.7M
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Est. copies
≈ 451k–732k
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Est. revenue
$5.0M–$13.3M after Steam's cut $9.0M–$20.5M before the cut
$39.99
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StrategyHistorical

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