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How many copies did Hacker Simulator sell?

Estimated copies sold
≈ 31k–51k
$216k–$581k after Steam's cut $393k–$895k before the cut
from 1k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Hacker Simulator out and predicted the genre from its 8 similar games. Every figure here, including Hacker Simulator's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 737k–1.8M
best case 2.3M (NBA 2K20)

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 737k–1.8M copies
≈ $2.3M–$10.7M after Steam's cut
from ~30k reviews
Best case
≈ 1.7M–2.8M copies
NBA 2K20
The genre you'd be entering
Your set
Your set clusters on Simulation (7 of 8) and Hacking (3 of 8).
The winners
Winners here lead with Basketball + Sports.
The era
The games you compared span 2014 to 2024, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

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CasualClicker
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2.0x vs typical
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Orwell: Keeping an Eye On You
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Choices MatterPolitical Sim
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HackingSimulation
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Crime Scene Cleaner
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SimulationCrime
Watch_Dogs™
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≈ 2.7M–4.3M
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Open WorldHacking
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Sizing up your own game? See what its genre can realistically do before you build it.