Sign in
wishvane

How many copies did Mystery Swords sell?

Estimated copies sold
≈ 347–564
$1k–$3k after Steam's cut $2k–$4k before Steam's cut
from 14 reviews (Mostly Negative)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Mystery Swords and predicted how it would do from its 8 similar games. Every figure here, including Mystery Swords's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 429k–513k
best case 3.9M (Brotato)
Games like Mystery Swords

A typical game among these

≈ 429k–513k copies

≈ $1.7M–$3.5M after Steam's cut

from ~11k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

5 of the 8 similar games are hits.

Best case: Brotato at ≈ 3.0M–4.8M copies, ≈ $4.1M–$10.9M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 6k reviews in their first month; the range was 310 to 42k.
The genre you'd be entering
These games
The similar games share Action Roguelike (6 of 8) and Rogue-lite (5 of 8).
The winners
Winners here lead with Rogue-like + Action Roguelike, priced around $5. The breakout hits carry Rogue-like + Arena Shooter + Local Co-Op; a typical game here doesn't.
When they shipped
The similar games span 2012 to 2026, and 3 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Over 9000 Zombies!
2015
Est. copies
≈ 74k–121k
too small to compare
SteamSpy 100k–200k
Est. revenue
$61k–$164k after Steam's cut $111k–$253k before Steam's cut
$2.99
2k reviews
Very Positive
Action RoguelikeZombies
Yet Another Zombie Survivors
2026
Est. copies
≈ 386k–628k
SteamSpy 500k–1M
Est. revenue
$1.6M–$4.3M after Steam's cut $2.9M–$6.6M before Steam's cut
$14.99
16k reviews
Very Positive
Early AccessAction Roguelike
Brotato
2023
Est. copies
≈ 3.0M–4.8M
10x vs typical
SteamSpy 2M–5M
Est. revenue
$4.1M–$10.9M after Steam's cut $7.4M–$16.8M before Steam's cut
$4.99
119k reviews
Overwhelmingly Positive
Rogue-likeSingleplayer
EVERSPACE™
2017
Est. copies
≈ 395k–642k
SteamSpy 500k–1M
Est. revenue
$2.2M–$5.8M after Steam's cut $3.9M–$9.0M before Steam's cut
$19.99
11k reviews
Mostly Positive
SpaceAction Roguelike
ALTF4
2021
Est. copies
≈ 268k–435k
SteamSpy 200k–500k
Est. revenue
$220k–$592k after Steam's cut $400k–$911k before Steam's cut
$2.99
11k reviews
Mostly Positive
RunnerPhysics
Crafty Survivors
2025
Est. copies
≈ 19k–31k
too small to compare
SteamSpy 20k–50k
Est. revenue
$62k–$168k after Steam's cut $113k–$258k before Steam's cut
$11.99
762 reviews
Very Positive
Action RPGAction Roguelike
Cargo Commander
2012
Est. copies
≈ 59k–95k
too small to compare
SteamSpy 100k–200k
Est. revenue
$80k–$216k after Steam's cut $146k–$332k before Steam's cut
$4.99
926 reviews
Very Positive
IndieProcedural Generation
Artifact Seeker: Resurrection
2024
Est. copies
≈ 20k–32k
too small to compare
SteamSpy 20k–50k
Est. revenue
$49k–$132k after Steam's cut $90k–$204k before Steam's cut
$8.99
803 reviews
Very Positive
Action RoguelikeBullet Hell

Sizing up your own game? See how many copies games in its genre usually sell before you build it.