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How many copies did Fossilfuel VR: Raptor Isolation sell?

Estimated copies sold
≈ 298–484
$819–$2k after Steam's cut $1k–$3k before Steam's cut
from 12 reviews (Mixed)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Fossilfuel VR: Raptor Isolation and predicted how it would do from its 8 similar games. Every figure here, including Fossilfuel VR: Raptor Isolation's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 79k–128k
best case 640k (Minecraft Dungeons)
Games like Fossilfuel VR: Raptor Isolation

A typical game among these

≈ 79k–128k copies

≈ $534k–$1.6M after Steam's cut

from ~3k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Minecraft Dungeons at ≈ 487k–792k copies, ≈ $2.7M–$7.2M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 1k reviews in their first month; the range was 250 to 6k.
The genre you'd be entering
These games
The similar games share Action-Adventure (8 of 8) and Dungeon Crawler (8 of 8).
The winners
Winners here lead with Dungeon Crawler + Hack and Slash, priced around $20. The breakout hits carry RPG + Hack and Slash + Adventure; a typical game here doesn't.
When they shipped
4 of the 8 similar games shipped in the last two years, so this genre is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

PILGRIM
2024
Est. copies
≈ 96k–156k
SteamSpy 100k–200k
Est. revenue
$212k–$569k after Steam's cut $385k–$875k before Steam's cut
$7.99
4k reviews
Mixed
Early AccessHorror
Cryptmaster
2024
Est. copies
≈ 57k–93k
SteamSpy 100k–200k
Est. revenue
$391k–$1.1M after Steam's cut $712k–$1.6M before Steam's cut
$24.99
2k reviews
Very Positive
Minecraft Dungeons
2021
Est. copies
≈ 487k–792k
7.0x vs typical
SteamSpy 1M–2M
Est. revenue
$2.7M–$7.2M after Steam's cut $4.9M–$11.1M before Steam's cut
$19.99
20k reviews
Very Positive
Dungeon CrawlerHack and Slash
Revita
2022
Est. copies
≈ 60k–98k
SteamSpy 200k–500k
Est. revenue
$282k–$760k after Steam's cut $514k–$1.2M before Steam's cut
$16.99
2k reviews
Very Positive
Action RoguelikeTwin Stick Shooter
Made in Abyss: Binary Star Falling into Darkness
2022
Est. copies
≈ 70k–113k
SteamSpy 50k–100k
Est. revenue
$1.2M–$3.1M after Steam's cut $2.1M–$4.8M before Steam's cut
$59.99
3k reviews
Mostly Positive
ActionAdventure
JIANGHU CHRONICLES
2025
Est. copies
≈ 60k–97k
SteamSpy 100k–200k
Est. revenue
$296k–$797k after Steam's cut $539k–$1.2M before Steam's cut
$17.99
2k reviews
Mixed
Early AccessAction
Wizard with a Gun
2023
Est. copies
≈ 99k–162k
SteamSpy 100k–200k
Est. revenue
$684k–$1.8M after Steam's cut $1.2M–$2.8M before Steam's cut
$24.99
4k reviews
Very Positive
ActionAdventure
The Slormancer
2025
Est. copies
≈ 183k–297k
2.6x vs typical
SteamSpy 200k–500k
Est. revenue
$1.0M–$2.7M after Steam's cut $1.8M–$4.2M before Steam's cut
$19.99
7k reviews
Very Positive
Hack and SlashLoot

Sizing up your own game? See how many copies games in its genre usually sell before you build it.