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How many copies did Thrive sell?

Estimated copies sold
≈ 42k–69k
$58k–$156k after Steam's cut $106k–$240k before the cut
from 2k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Thrive out and predicted the genre from its 8 similar games. Every figure here, including Thrive's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.3M–1.9M
best case 8.8M (Kerbal Space Program)
The Sandbox genre

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 1.3M–1.9M copies
≈ $14.6M–$23.9M after Steam's cut
from ~41k reviews
Best case
≈ 6.7M–10.9M copies
Kerbal Space Program · ≈ $73.8M–$198.5M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Sandbox (5 of 8) and Simulation (5 of 8).
The winners
Winners here lead with Space + Simulation, priced around $40. The breakout hits carry Space Sim + Moddable + Physics; a typical game here doesn't.
The era
The games you compared span 2008 to 2026, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Cell to Singularity - Evolution Never Ends
2021
Est. copies
≈ 682k–1.1M
SteamSpy 1M–2M
Est. revenue
Free
Free
28k reviews
Very Positive
ClickerFree to Play
Timberborn
2026
Est. copies
≈ 973k–1.6M
SteamSpy 1M–2M
Est. revenue
$9.4M–$25.2M after Steam's cut $17.0M–$38.7M before the cut
$34.99
41k reviews
Overwhelmingly Positive
City BuilderVoxel
Trailmakers
2019
Est. copies
≈ 1.1M–1.8M
SteamSpy 1M–2M
Est. revenue
$7.4M–$20.0M after Steam's cut $13.5M–$30.7M before the cut
$24.99
38k reviews
Very Positive
SpaceAction
Besiege
2020
Est. copies
≈ 1.4M–2.3M
SteamSpy 1M–2M
Est. revenue
$5.8M–$15.5M after Steam's cut $10.5M–$23.9M before the cut
$14.99
53k reviews
Overwhelmingly Positive
SimulationSandbox
Universe Sandbox
2015
Est. copies
≈ 1.5M–2.4M
SteamSpy 1M–2M
Est. revenue
$12.1M–$32.7M after Steam's cut $22.1M–$50.3M before the cut
$29.99
32k reviews
Overwhelmingly Positive
SandboxSpace
Kerbal Space Program
2015
Est. copies
≈ 6.7M–10.9M
3.6x vs typical
SteamSpy 2M–5M
Est. revenue
$73.8M–$198.5M after Steam's cut $134.2M–$305.4M before the cut
$39.99
145k reviews
Overwhelmingly Positive
SpaceSimulation
SPORE™
2008
Est. copies
≈ 3.8M–6.1M
1.8x vs typical
SteamSpy 2M–5M
Est. revenue
$20.6M–$55.5M after Steam's cut $37.5M–$85.3M before the cut
$19.99
72k reviews
Very Positive
God GameOpen World
Abiotic Factor
2025
Est. copies
≈ 1.4M–2.2M
SteamSpy 500k–1M
Est. revenue
$13.2M–$35.5M after Steam's cut $24.0M–$54.6M before the cut
$34.99
57k reviews
Overwhelmingly Positive
SurvivalOnline Co-Op

Sizing up your own game? See what its genre can realistically do before you build it.