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How many copies did Thrive sell?

Estimated copies sold
≈ 44k–71k
$60k–$161k after Steam's cut $109k–$247k before Steam's cut
from 2k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Thrive and predicted how it would do from its 8 similar games. Every figure here, including Thrive's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 1.4M–2.0M
best case 9.4M (Kerbal Space Program)
Games like Thrive

A typical game among these

≈ 1.4M–2.0M copies

≈ $15.4M–$25.6M after Steam's cut

from ~42k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Kerbal Space Program at ≈ 7.2M–11.7M copies, ≈ $79.0M–$212.3M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 34k reviews in their first month; the range was 11k to 38k.
The genre you'd be entering
These games
The similar games share Sandbox (5 of 8) and Simulation (5 of 8).
The winners
Winners here lead with Space + Simulation, priced around $40. The breakout hits carry Space Sim + Moddable + Physics; a typical game here doesn't.
When they shipped
The similar games span 2008 to 2026, and 2 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Cell to Singularity - Evolution Never Ends
2021
Est. copies
≈ 698k–1.1M
SteamSpy 1M–2M
Est. revenue
Free
Free
28k reviews
Very Positive
ClickerFree to Play
Timberborn
2026
Est. copies
≈ 1.0M–1.7M
SteamSpy 1M–2M
Est. revenue
$10.0M–$26.9M after Steam's cut $18.2M–$41.4M before Steam's cut
$34.99
42k reviews
Overwhelmingly Positive
City BuilderVoxel
Trailmakers
2019
Est. copies
≈ 1.1M–1.8M
SteamSpy 1M–2M
Est. revenue
$7.8M–$21.0M after Steam's cut $14.2M–$32.3M before Steam's cut
$24.99
39k reviews
Very Positive
SpaceAction
Besiege
2020
Est. copies
≈ 1.3M–2.1M
SteamSpy 1M–2M
Est. revenue
$5.5M–$14.7M after Steam's cut $9.9M–$22.6M before Steam's cut
$14.99
53k reviews
Overwhelmingly Positive
SimulationSandbox
Universe Sandbox
2015
Est. copies
≈ 1.6M–2.6M
SteamSpy 1M–2M
Est. revenue
$13.0M–$35.0M after Steam's cut $23.6M–$53.8M before Steam's cut
$29.99
32k reviews
Overwhelmingly Positive
SandboxSpace
Kerbal Space Program
2015
Est. copies
≈ 7.2M–11.7M
3.5x vs typical
SteamSpy 2M–5M
Est. revenue
$79.0M–$212.3M after Steam's cut $143.6M–$326.6M before Steam's cut
$39.99
147k reviews
Overwhelmingly Positive
SpaceSimulation
SPORE™
2008
Est. copies
≈ 4.6M–7.5M
1.7x vs typical
SteamSpy 2M–5M
Est. revenue
$25.3M–$68.0M after Steam's cut $46.0M–$104.7M before Steam's cut
$19.99
73k reviews
Very Positive
God GameOpen World
Abiotic Factor
2025
Est. copies
≈ 1.5M–2.4M
SteamSpy 500k–1M
Est. revenue
$14.2M–$38.2M after Steam's cut $25.8M–$58.7M before Steam's cut
$34.99
59k reviews
Overwhelmingly Positive
SurvivalOnline Co-Op

Sizing up your own game? See how many copies games in its genre usually sell before you build it.