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How many copies did My Name is Mayo 3 sell?

Estimated copies sold
≈ 6k–10k
$3k–$9k after Steam's cut $6k–$13k before Steam's cut
from 236 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid My Name is Mayo 3 and predicted how it would do from its 8 similar games. Every figure here, including My Name is Mayo 3's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 16k–36k
best case 316k (Russian Life Simulator)
Games like My Name is Mayo 3

A typical game among these

≈ 16k–36k copies

≈ $26k–$85k after Steam's cut

from ~555 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

4 of the 8 similar games are hits.

Best case: Russian Life Simulator at ≈ 241k–392k copies, ≈ $66k–$176k after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 262 reviews in their first month; the range was 54 to 706.
The genre you'd be entering
These games
The similar games share Simulation (7 of 8) and Clicker (6 of 8).
The winners
Winners here lead with Simulation + Memes, priced around $1. The breakout hits carry 2D + Action + Memes; a typical game here doesn't.
When they shipped
Only 3 of the 8 similar games shipped in the last two years. That says more about which games were found than about the market.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Fantasy Aquarium
2024
Est. copies
≈ 25k–41k
1.8x vs typical
SteamSpy 20k–50k
Est. revenue
$48k–$130k after Steam's cut $88k–$199k before Steam's cut
$6.99
1k reviews
Mostly Positive
CasualIdler
Ancient Russian Life Simulator
2023
Est. copies
≈ 12k–20k
SteamSpy 20k–50k
Est. revenue
$3k–$9k after Steam's cut $6k–$14k before Steam's cut
$0.99
501 reviews
Very Positive
CasualClicker
Russian Life Simulator
2019
Est. copies
≈ 241k–392k
15x vs typical
SteamSpy 500k–1M
Est. revenue
$66k–$176k after Steam's cut $119k–$271k before Steam's cut
$0.99
8k reviews
Very Positive
SimulationMemes
Kiwi Clicker - Juiced Up
2022
Est. copies
≈ 45k–73k
3.3x vs typical
SteamSpy 50k–100k
Est. revenue
$62k–$167k after Steam's cut $113k–$256k before Steam's cut
$4.99
2k reviews
Very Positive
CasualIndie
Wishful Journey:Love Across Time
2024
Est. copies
≈ 12k–19k
SteamSpy under 20k
Est. revenue
$33k–$88k after Steam's cut $60k–$136k before Steam's cut
$9.99
481 reviews
Very Positive
Dating SimSimulation
Super Life (RPG)
2019
Est. copies
≈ 16k–26k
SteamSpy 20k–50k
Est. revenue
$44k–$118k after Steam's cut $80k–$182k before Steam's cut
$9.99
555 reviews
Very Positive
Life SimRPG
Malware
2024
Est. copies
≈ 30k–49k
2.2x vs typical
SteamSpy 50k–100k
Est. revenue
$25k–$67k after Steam's cut $45k–$103k before Steam's cut
$2.99
1k reviews
Very Positive
CasualSimulation
My Name is Mayo 2
2020
Est. copies
≈ 11k–18k
SteamSpy under 20k
Est. revenue
$3k–$8k after Steam's cut $6k–$13k before Steam's cut
$0.99
455 reviews
Very Positive
ClickerSimulation

Sizing up your own game? See how many copies games in its genre usually sell before you build it.