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wishvane

How many copies did Funtasia sell?

Estimated copies sold
≈ 2k–4k
$10k–$27k after Steam's cut $18k–$42k before the cut
from 102 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Funtasia out and predicted the genre from its 8 similar games. Every figure here, including Funtasia's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.4M–5.5M
best case 9.0M (Forza Horizon 5)
The Racing genre

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 1.4M–5.5M copies
≈ $59.4M–$158.1M after Steam's cut
from ~103k reviews
Best case
≈ 6.9M–11.2M copies
Forza Horizon 5 · ≈ $113.7M–$305.8M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Racing (4 of 8) and Driving (3 of 8).
The winners
Winners here lead with Racing + Open World, priced around $60.
The era
The games you compared span 2017 to 2025, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

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Est. copies
≈ 4.9M–8.0M
2.0x vs typical
SteamSpy 5M–10M
Est. revenue
$40.4M–$108.7M after Steam's cut $73.5M–$167.3M before the cut
$29.99
204k reviews
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Open WorldAction
Trailmakers
2019
Est. copies
≈ 1.1M–1.8M
SteamSpy 1M–2M
Est. revenue
$7.4M–$20.0M after Steam's cut $13.5M–$30.7M before the cut
$24.99
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SpaceAction
Need for Speed™ Heat
2020
Est. copies
≈ 4.0M–6.5M
SteamSpy 2M–5M
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$76.4M–$205.4M after Steam's cut $138.9M–$316.0M before the cut
$69.99
150k reviews
Very Positive
RacingOpen World
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2021
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≈ 6.9M–11.2M
2.7x vs typical
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$59.99
278k reviews
Very Positive
RacingOpen World
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Free to PlayBattle Royale

Sizing up your own game? See what its genre can realistically do before you build it.