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How many copies did Rogue Dungeon sell?

Estimated copies sold
≈ 1k–2k
$5k–$13k after Steam's cut $9k–$20k before the cut
from 49 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Rogue Dungeon out and predicted the genre from its 8 similar games. Every figure here, including Rogue Dungeon's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 138k–394k
best case 1.2M (Stoneshard)

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 138k–394k copies
≈ $921k–$3.8M after Steam's cut
from ~7k reviews
Best case
≈ 924k–1.5M copies
Stoneshard · ≈ $6.3M–$17.1M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Rogue-like (7 of 8) and Dungeon Crawler (5 of 8).
The winners
Winners here lead with Rogue-like + Survival, priced around $25.
The era
The games you compared span 2018 to 2024, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

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3.2x vs typical
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Stoneshard
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Early AccessAction Roguelike

Sizing up your own game? See what its genre can realistically do before you build it.