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How many copies did Kalyzmyr sell?

Estimated copies sold
≈ 888–1k
$730–$2k after Steam's cut $1k–$3k before the cut
from 37 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Kalyzmyr out and predicted the genre from its 8 similar games. Every figure here, including Kalyzmyr's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 5.7M–6.4M
best case 29.9M (Dying Light)
The Hack and Slash genre

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 5.7M–6.4M copies
≈ $72.2M–$97.8M after Steam's cut
from ~168k reviews
Best case
≈ 22.8M–37.1M copies
Dying Light · ≈ $156.7M–$421.4M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Hack and Slash (3 of 8) and Third Person (3 of 8).
The winners
Winners here lead with Souls-like + Ninja, priced around $42.
The era
The games you compared span 2015 to 2022, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

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2.1x vs typical
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Souls-likeDifficult
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≈ 4.4M–7.1M
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ActionSingleplayer
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Battle RoyaleMultiplayer
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ActionHack and Slash

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