Sign in
wishvane

How many copies did Quarantineer sell?

Estimated copies sold
≈ 8k–13k
$22k–$58k after Steam's cut $40k–$90k before the cut
from 319 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Quarantineer out and predicted the genre from its 8 similar games. Every figure here, including Quarantineer's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 29k–502k
best case 13.0M (R.E.P.O.)
The Open World genre

5 of your 8 similar games are hits. A niche genre: plan for a small audience.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 29k–502k copies
≈ $222k–$1.1M after Steam's cut
from ~2k reviews
Best case
≈ 9.9M–16.0M copies
R.E.P.O. · ≈ $27.1M–$72.9M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Open World (3 of 8) and Survival (3 of 8).
The winners
Winners here lead with Horror + Comedy, priced around $10. The breakout hits carry Comedy + Physics + Horror; a typical game here doesn't.
The era
The games you compared span 2015 to 2025, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Garfield Kart
2015
Est. copies
≈ 656k–1.1M
7.4x vs typical
SteamSpy 500k–1M
Est. revenue
$900k–$2.4M after Steam's cut $1.6M–$3.7M before the cut
$4.99
14k reviews
Very Positive
Cult ClassicCombat Racing
R.E.P.O.
2025
Est. copies
≈ 9.9M–16.0M
217x vs typical
SteamSpy 10M–20M
Est. revenue
$27.1M–$72.9M after Steam's cut $49.3M–$112.1M before the cut
$9.99
411k reviews
Overwhelmingly Positive
HorrorOnline Co-Op
DEATH IN UNISON
2024
Est. copies
≈ 18k–29k
SteamSpy under 20k
Est. revenue
$45k–$120k after Steam's cut $81k–$185k before the cut
$8.99
754 reviews
Overwhelmingly Positive
HorrorOnline Co-Op
Deadly Days
2019
Est. copies
≈ 55k–89k
SteamSpy 200k–500k
Est. revenue
$180k–$485k after Steam's cut $328k–$746k before the cut
$11.99
2k reviews
Very Positive
IndieAction
ATOM RPG Trudograd
2021
Est. copies
≈ 109k–178k
2.3x vs typical
SteamSpy 200k–500k
Est. revenue
$331k–$889k after Steam's cut $601k–$1.4M before the cut
$10.99
4k reviews
Very Positive
CRPGOpen World
Decision: Red Daze
2022
Est. copies
≈ 21k–35k
SteamSpy 20k–50k
Est. revenue
$117k–$315k after Steam's cut $213k–$485k before the cut
$19.99
889 reviews
Mostly Positive
SurvivalAction
Homefront®: The Revolution
2016
Est. copies
≈ 683k–1.1M
9.0x vs typical
SteamSpy 500k–1M
Est. revenue
$3.8M–$10.1M after Steam's cut $6.8M–$15.5M before the cut
$19.99
17k reviews
Mixed
ActionFPS
Zombie Training Simulator
2016
Est. copies
≈ 22k–36k
SteamSpy 100k–200k
Est. revenue
$123k–$332k after Steam's cut $224k–$510k before the cut
$19.99
561 reviews
Very Positive
ActionVR

Sizing up your own game? See what its genre can realistically do before you build it.