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How many copies did Samurai Bringer sell?

Estimated copies sold
≈ 26k–42k
$71k–$192k after Steam's cut $130k–$295k before the cut
from 1k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Samurai Bringer out and predicted the genre from its 8 similar games. Every figure here, including Samurai Bringer's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 10k–31k
best case 755k (Tribes of Midgard)
The Action Roguelike genre

2 of your 8 similar games are hits. A niche genre: plan for a small audience.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 10k–31k copies
≈ $71k–$152k after Steam's cut
from ~460 reviews
Best case
≈ 575k–935k copies
Tribes of Midgard · ≈ $3.2M–$8.5M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
The launch
The games that made it here had roughly 68 to 696 reviews in their first month.
Your set
Your set clusters on Action Roguelike (6 of 8) and Rogue-lite (5 of 8).
The winners
Winners here lead with Open World Survival Craft + Action RPG, priced around $20. The breakout hits carry Open World Survival Craft + PvE + Vikings; a typical game here doesn't.
The era
The games you compared span 2016 to 2025, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Beat Invaders
2022
Est. copies
≈ 5k–8k
SteamSpy 20k–50k
Est. revenue
$14k–$37k after Steam's cut $25k–$57k before the cut
$9.99
210 reviews
Very Positive
Action RoguelikeSpace
Ocean Keeper: Dome Survival
2025
Est. copies
≈ 22k–35k
2.0x vs typical
SteamSpy 50k–100k
Est. revenue
$59k–$160k after Steam's cut $108k–$246k before the cut
$9.99
901 reviews
Mostly Positive
Action RoguelikeTop-Down Shooter
Heart&Slash
2016
Est. copies
≈ 26k–41k
SteamSpy 50k–100k
Est. revenue
$105k–$283k after Steam's cut $191k–$435k before the cut
$14.99
638 reviews
Very Positive
Hack and SlashAction Roguelike
Voidborn
2025
Est. copies
≈ 9k–14k
SteamSpy under 20k
Est. revenue
$31k–$84k after Steam's cut $57k–$129k before the cut
$12.99
364 reviews
Very Positive
FPSAction Roguelike
Ed-0: Zombie Uprising
2023
Est. copies
≈ 7k–11k
SteamSpy under 20k
Est. revenue
$55k–$148k after Steam's cut $100k–$228k before the cut
$29.99
278 reviews
Mixed
Action RoguelikeZombies
Tribes of Midgard
2021
Est. copies
≈ 575k–935k
50x vs typical
SteamSpy 2M–5M
Est. revenue
$3.2M–$8.5M after Steam's cut $5.8M–$13.1M before the cut
$19.99
23k reviews
Mostly Positive
Open World Survival CraftOnline Co-Op
Blood And Zombies
2022
Est. copies
≈ 11k–18k
SteamSpy 20k–50k
Est. revenue
$46k–$122k after Steam's cut $83k–$188k before the cut
$14.99
460 reviews
Mixed
Online Co-OpSurvival Horror
Metal Bringer
2025
Est. copies
≈ 28k–45k
2.5x vs typical
SteamSpy 20k–50k
Est. revenue
$153k–$410k after Steam's cut $277k–$631k before the cut
$19.99
1k reviews
Very Positive
Action RoguelikeMechs

Sizing up your own game? See what its genre can realistically do before you build it.