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How many copies did Dream Swing sell?

Estimated copies sold
≈ 4k–6k
$3k–$8k after Steam's cut $5k–$12k before Steam's cut
from 142 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Dream Swing and predicted how it would do from its 8 similar games. Every figure here, including Dream Swing's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 6k–7k
best case 680k (Neon White)
Games like Dream Swing

A typical game among these

≈ 6k–7k copies

≈ $9k–$22k after Steam's cut

from ~194 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

2 of the 8 similar games are hits.

Best case: Neon White at ≈ 518k–842k copies, ≈ $3.6M–$9.6M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 77 reviews in their first month; the range was 31 to 4k.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share 3D Platformer (6 of 8) and FPS (6 of 8).
The winners
Winners here lead with FPS + 3D Platformer, priced around $20. The breakout hits carry Platformer + Anime; a typical game here doesn't.
When they shipped
The similar games span 2016 to 2024, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Neon White
2022
Est. copies
≈ 518k–842k
108x vs typical
SteamSpy 200k–500k
Est. revenue
$3.6M–$9.6M after Steam's cut $6.5M–$14.7M before Steam's cut
$24.99
21k reviews
Overwhelmingly Positive
FPS3D Platformer
SEUM: Speedrunners from Hell
2016
Est. copies
≈ 127k–207k
16x vs typical
SteamSpy 200k–500k
Est. revenue
$525k–$1.4M after Steam's cut $955k–$2.2M before Steam's cut
$14.99
3k reviews
Very Positive
3D PlatformerParkour
Exertus
2019
Est. copies
≈ 9k–14k
1.6x vs typical
SteamSpy under 20k
Est. revenue
$5k–$13k after Steam's cut $9k–$20k before Steam's cut
$1.99
307 reviews
Very Positive
Celerity
2021
Est. copies
≈ 3k–5k
SteamSpy under 20k
Est. revenue
$4k–$11k after Steam's cut $7k–$17k before Steam's cut
$4.99
121 reviews
Mostly Positive
Parkour3D Platformer
Parkour Tag
2022
Est. copies
≈ 5k–9k
SteamSpy under 20k
Est. revenue
$12k–$31k after Steam's cut $21k–$48k before Steam's cut
$7.99
214 reviews
Very Positive
MultiplayerParkour
Crystal Call
2021
Est. copies
≈ 5k–8k
SteamSpy 50k–100k
Est. revenue
Free
Free
204 reviews
Very Positive
ActionAction-Adventure
Hell of an Office
2024
Est. copies
≈ 5k–7k
SteamSpy under 20k
Est. revenue
$19k–$51k after Steam's cut $34k–$78k before Steam's cut
$14.99
184 reviews
Very Positive
First-PersonAction
Celaria
2019
Est. copies
≈ 4k–7k
SteamSpy 20k–50k
Est. revenue
$7k–$18k after Steam's cut $12k–$28k before Steam's cut
$5.99
143 reviews
Very Positive

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