Sign in
wishvane

How many copies did Beastieball sell?

Estimated copies sold
≈ 44k–71k
$302k–$813k after Steam's cut $550k–$1.3M before Steam's cut
from 2k reviews (Overwhelmingly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Beastieball and predicted how it would do from its 8 similar games. Every figure here, including Beastieball's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 133k–247k
best case 1.3M (Temtem)
Games like Beastieball

A typical game among these

≈ 133k–247k copies

≈ $657k–$2.1M after Steam's cut

from ~5k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

No genre covers most of these similar games. The closest is Management (4 of 8), so its genre is hard to place.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Temtem at ≈ 975k–1.6M copies, ≈ $12.1M–$32.4M after Steam's cut.

What their first month looked like
About half the games that made it here had over 2k reviews in their first month; the range was 998 to 33k.
The genre you'd be entering
These games
The similar games share Management (4 of 8) and Turn-Based Combat (4 of 8).
The winners
Winners here lead with Co-op + Creature Collector, priced around $45.
When they shipped
The similar games span 2018 to 2025, and 3 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Esports Godfather
2024
Est. copies
≈ 113k–183k
SteamSpy 200k–500k
Est. revenue
$620k–$1.7M after Steam's cut $1.1M–$2.6M before Steam's cut
$19.99
5k reviews
Very Positive
StrategyManagement
Teamfight Manager
2021
Est. copies
≈ 146k–238k
SteamSpy 500k–1M
Est. revenue
$402k–$1.1M after Steam's cut $730k–$1.7M before Steam's cut
$9.99
6k reviews
Very Positive
Punch Club 2: Fast Forward
2023
Est. copies
≈ 114k–186k
SteamSpy 100k–200k
Est. revenue
$628k–$1.7M after Steam's cut $1.1M–$2.6M before Steam's cut
$19.99
5k reviews
Very Positive
Time ManagementPixel Graphics
Cat God Ranch
2024
Est. copies
≈ 55k–89k
SteamSpy 50k–100k
Est. revenue
$150k–$404k after Steam's cut $273k–$621k before Steam's cut
$9.99
2k reviews
Very Positive
Card BattlerRoguelike Deckbuilder
Monster Sanctuary
2020
Est. copies
≈ 315k–512k
2.8x vs typical
SteamSpy 500k–1M
Est. revenue
$1.7M–$4.7M after Steam's cut $3.1M–$7.2M before Steam's cut
$19.99
13k reviews
Very Positive
Creature CollectorPixel Graphics
Temtem
2022
Est. copies
≈ 975k–1.6M
8.6x vs typical
SteamSpy 500k–1M
Est. revenue
$12.1M–$32.4M after Steam's cut $21.9M–$49.9M before Steam's cut
$44.99
39k reviews
Very Positive
Co-opMultiplayer
Multiverse Loot Hunter
2025
Est. copies
≈ 67k–109k
SteamSpy 50k–100k
Est. revenue
$221k–$594k after Steam's cut $401k–$913k before Steam's cut
$11.99
3k reviews
Very Positive
Creature CollectorRPG
Football, Tactics & Glory
2018
Est. copies
≈ 133k–217k
SteamSpy 200k–500k
Est. revenue
$916k–$2.5M after Steam's cut $1.7M–$3.8M before Steam's cut
$24.99
4k reviews
Very Positive
Turn-Based CombatFootball (Soccer)

Sizing up your own game? See how many copies games in its genre usually sell before you build it.