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How many copies did Virtual Virtual Reality 2 sell?

Estimated copies sold
≈ 1k–2k
$6k–$16k after Steam's cut $11k–$25k before Steam's cut
from 44 reviews (Mixed)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Virtual Virtual Reality 2 and predicted how it would do from its 8 similar games. Every figure here, including Virtual Virtual Reality 2's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 1.5M–1.8M
best case 3.4M (A Way Out)
Games like Virtual Virtual Reality 2

A typical game among these

≈ 1.5M–1.8M copies

≈ $27.7M–$35.4M after Steam's cut

from ~45k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

5 of the 8 similar games are hits.

Best case: A Way Out at ≈ 2.6M–4.2M copies, ≈ $21.1M–$56.7M after Steam's cut.

What their first month looked like
About half the games that made it here had over 3k reviews in their first month; the range was 75 to 18k.
The genre you'd be entering
These games
The similar games share Action-Adventure (8 of 8) and Story Rich (8 of 8).
The winners
Winners here lead with Co-op + Story Rich, priced around $30.
When they shipped
Only 2 of the 8 similar games shipped in the last two years. That says more about which games were found than about the market.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

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Est. copies
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2020
Est. copies
≈ 2.6M–4.2M
2.3x vs typical
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Online Co-OpCo-op
SANABI
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≈ 1.1M–1.8M
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UNCHARTED™: Legacy of Thieves Collection
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too small to compare
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ActionFPS

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