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How many copies did Final Stardust: Cosmic Nexus sell?

Estimated copies sold
≈ 3k–5k
$12k–$31k after Steam's cut $21k–$48k before Steam's cut
from 113 reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Final Stardust: Cosmic Nexus and predicted how it would do from its 8 similar games. Every figure here, including Final Stardust: Cosmic Nexus's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 2k–8k
best case 20k (Kādomon: Hyper Auto Battlers)
Games like Final Stardust: Cosmic Nexus

A typical game among these

≈ 2k–8k copies

≈ $12k–$65k after Steam's cut

from ~111 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

None of the 8 similar games are hits.

Best case: Kādomon: Hyper Auto Battlers at ≈ 15k–25k copies, ≈ $42k–$112k after Steam's cut.

What their first month looked like
About half the games that made it here had over 57 reviews in their first month; the range was 22 to 508.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Card Battler (8 of 8) and Card Game (6 of 8).
The winners
Winners here lead with Creature Collector + Rogue-like, priced around $10.
When they shipped
Only 3 of the 8 similar games shipped in the last two years. That says more about which games were found than about the market.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sizing up your own game? See how many copies games in its genre usually sell before you build it.