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How many copies did Dragon Creek sell?

Estimated copies sold
≈ 4k–6k
$15k–$41k after Steam's cut $28k–$63k before Steam's cut
from 149 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Dragon Creek and predicted how it would do from its 8 similar games. Every figure here, including Dragon Creek's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 9k–47k
best case 1.5M (ROUNDS)
Games like Dragon Creek

A typical game among these

≈ 9k–47k copies

≈ $35k–$464k after Steam's cut

from ~414 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

3 of the 8 similar games are hits.

No genre covers most of these similar games. The closest is Time Management (4 of 8), so its genre is hard to place.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: ROUNDS at ≈ 1.1M–1.8M copies, ≈ $1.8M–$4.9M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 711 reviews in their first month; the range was 101 to 4k.
The genre you'd be entering
These games
The similar games share Time Management (4 of 8) and Life Sim (3 of 8).
The winners
Winners here lead with Fighting + 2D Fighter, priced around $6. The breakout hits carry Multiplayer + Fighting + Local Multiplayer; a typical game here doesn't.
When they shipped
4 of the 8 similar games shipped in the last two years, so this genre is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

ROUNDS
2021
Est. copies
≈ 1.1M–1.8M
108x vs typical
SteamSpy 2M–5M
Est. revenue
$1.8M–$4.9M after Steam's cut $3.3M–$7.6M before Steam's cut
$5.99
45k reviews
Overwhelmingly Positive
MultiplayerFighting
Forest Heroes
2025
Est. copies
≈ 7k–12k
SteamSpy under 20k
Est. revenue
$20k–$54k after Steam's cut $37k–$83k before Steam's cut
$9.99
296 reviews
Very Positive
Early AccessStrategy
Retirement Simulator
2022
Est. copies
≈ 97k–158k
9.5x vs typical
SteamSpy 100k–200k
Est. revenue
$374k–$1.0M after Steam's cut $681k–$1.5M before Steam's cut
$13.99
4k reviews
Mostly Negative
Early AccessSimulation
Ark of Charon
2024
Est. copies
≈ 10k–17k
SteamSpy 20k–50k
Est. revenue
$71k–$190k after Steam's cut $128k–$292k before Steam's cut
$24.99
414 reviews
Mostly Positive
SimulationStrategy
Office Life
2024
Est. copies
≈ 53k–86k
5.2x vs typical
SteamSpy 50k–100k
Est. revenue
$291k–$783k after Steam's cut $529k–$1.2M before Steam's cut
$19.99
2k reviews
Very Positive
Story RichLife Sim
Card Creator
2017
Est. copies
≈ 19k–31k
SteamSpy 20k–50k
Est. revenue
$213k–$572k after Steam's cut $387k–$879k before Steam's cut
$39.99
562 reviews
Mixed
TabletopCard Game
Katy and Bob Way Back Home
2017
Est. copies
≈ 4k–7k
SteamSpy 20k–50k
Est. revenue
$17k–$47k after Steam's cut $31k–$72k before Steam's cut
$14.99
122 reviews
Very Positive
StrategyCasual
Shokudo Underworld
2024
Est. copies
≈ 7k–11k
SteamSpy under 20k
Est. revenue
$11k–$31k after Steam's cut $21k–$47k before Steam's cut
$5.99
281 reviews
Very Positive
CasualCute

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