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How many copies did Card Summoner sell?

Estimated copies sold
≈ 942–2k
$4k–$10k after Steam's cut $7k–$16k before Steam's cut
from 38 reviews (Mixed)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Card Summoner and predicted how it would do from its 8 similar games. Every figure here, including Card Summoner's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 496–3k
best case 988k (Artifact)
Games like Card Summoner

A typical game among these

≈ 496–3k copies

≈ $1k–$18k after Steam's cut

from ~38 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

2 of the 8 similar games are hits.

Best case: Artifact at ≈ 753k–1.2M copies. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 21 reviews in their first month; the range was 1 to 103.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Card Battler (6 of 8) and Card Game (6 of 8).
The winners
Winners here lead with Card Battler + Deckbuilding. The breakout hits carry Deckbuilding + Multiplayer + e-sports; a typical game here doesn't.
When they shipped
4 of the 8 similar games shipped in the last two years, so this genre is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sizing up your own game? See how many copies games in its genre usually sell before you build it.