Sign in
wishvane

How many copies did Lost Records: Bloom & Rage sell?

Estimated copies sold
≈ 158k–258k
$1.7M–$4.7M after Steam's cut $3.2M–$7.2M before Steam's cut
from 6k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Lost Records: Bloom & Rage and predicted how it would do from its 8 similar games. Every figure here, including Lost Records: Bloom & Rage's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 538k–656k
best case 11.3M (Life is Strange - Episode 1)
Games like Lost Records: Bloom & Rage

A typical game among these

≈ 538k–656k copies

≈ $5.7M–$9.7M after Steam's cut

from ~16k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

These similar games lean toward the genre's biggest winners; the typical figure comes from its ordinary successes.

Best case: Life is Strange - Episode 1 at ≈ 8.6M–14.0M copies. It is a breakout hit, far above a typical game.

The genre you'd be entering
These games
The similar games share Choices Matter (8 of 8) and Story Rich (7 of 8).
The winners
Winners here lead with Story Rich + Choices Matter, priced around $16. The breakout hits carry Great Soundtrack + Atmospheric + Episodic; a typical game here doesn't.
When they shipped
The similar games span 2015 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

House Party
2022
Est. copies
≈ 383k–623k
SteamSpy 1M–2M
Est. revenue
$2.6M–$7.1M after Steam's cut $4.8M–$10.9M before Steam's cut
$24.99
15k reviews
Very Positive
NudityMature
Life is Strange: Before the Storm
2017
Est. copies
≈ 1.3M–2.1M
2.3x vs typical
SteamSpy 2M–5M
Est. revenue
$6.1M–$16.4M after Steam's cut $11.1M–$25.2M before Steam's cut
$16.99
38k reviews
Very Positive
Story RichChoices Matter
Life is Strange: True Colors
2021
Est. copies
≈ 419k–681k
SteamSpy 500k–1M
Est. revenue
$6.9M–$18.6M after Steam's cut $12.6M–$28.6M before Steam's cut
$59.99
17k reviews
Very Positive
Choices MatterStory Rich
missed messages.
2019
Est. copies
≈ 448k–728k
SteamSpy 500k–1M
Est. revenue
Free
Free
16k reviews
Overwhelmingly Positive
Free to PlayVisual Novel
VA-11 Hall-A: Cyberpunk Bartender Action
2016
Est. copies
≈ 1.6M–2.6M
2.4x vs typical
SteamSpy 500k–1M
Est. revenue
$6.7M–$17.9M after Steam's cut $12.1M–$27.6M before Steam's cut
$14.99
39k reviews
Overwhelmingly Positive
CyberpunkVisual Novel
The Walking Dead: The Final Season
2018
Est. copies
≈ 655k–1.1M
SteamSpy 500k–1M
Est. revenue
$3.6M–$9.7M after Steam's cut $6.5M–$14.9M before Steam's cut
$19.99
22k reviews
Overwhelmingly Positive
Story RichChoices Matter
Life is Strange 2
2018
Est. copies
≈ 1.3M–2.0M
2.5x vs typical
SteamSpy 10M–20M
Est. revenue
Free
Free
41k reviews
Very Positive
Choices MatterStory Rich
Life is Strange - Episode 1
2015
Est. copies
≈ 8.6M–14.0M
11x vs typical
SteamSpy 5M–10M
Est. revenue
Free
Free
176k reviews
Overwhelmingly Positive
Story RichChoices Matter

Sizing up your own game? See how many copies games in its genre usually sell before you build it.