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How many copies did Hidden World Top-Down 3D sell?

Estimated copies sold
≈ 818–1k
$45k–$121k after Steam's cut $82k–$186k before Steam's cut
from 33 reviews (Mostly Negative)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Hidden World Top-Down 3D and predicted how it would do from its 8 similar games. Every figure here, including Hidden World Top-Down 3D's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 7k–14k
best case 228k (Rooftops & Alleys: The Parkour Game)
Games like Hidden World Top-Down 3D

A typical game among these

≈ 7k–14k copies

≈ $4k–$45k after Steam's cut

from ~261 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

2 of the 8 similar games are hits.

Best case: Rooftops & Alleys: The Parkour Game at ≈ 174k–283k copies, ≈ $1.2M–$3.2M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 149 reviews in their first month; the range was 17 to 6k.
The genre you'd be entering
These games
The similar games share Sports (8 of 8) and Simulation (7 of 8).
The winners
Winners here lead with Simulation + Sports, priced around $22. The breakout hits carry 3D Platformer + Exploration + e-sports; a typical game here doesn't.
When they shipped
5 of the 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Rooftops & Alleys: The Parkour Game
2025
Est. copies
≈ 174k–283k
27x vs typical
SteamSpy 200k–500k
Est. revenue
$1.2M–$3.2M after Steam's cut $2.2M–$4.9M before Steam's cut
$24.99
7k reviews
Very Positive
SimulationParkour
Drift racing car
2022
Est. copies
≈ 4k–6k
SteamSpy 200k–500k
Est. revenue
$2k–$6k after Steam's cut $4k–$8k before Steam's cut
$1.99
151 reviews
Very Positive
3D PlatformerCombat Racing
Meddl Dash
2024
Est. copies
≈ 7k–11k
SteamSpy under 20k
Est. revenue
$2k–$5k after Steam's cut $3k–$7k before Steam's cut
$0.99
266 reviews
Very Positive
AdventureAction
ScooterFlow
2026
Est. copies
≈ 103k–167k
16x vs typical
SteamSpy 200k–500k
Est. revenue
$565k–$1.5M after Steam's cut $1.0M–$2.3M before Steam's cut
$19.99
4k reviews
Very Positive
SimulationController
VR Skater
2024
Est. copies
≈ 6k–10k
SteamSpy under 20k
Est. revenue
$35k–$94k after Steam's cut $63k–$144k before Steam's cut
$19.99
256 reviews
Very Positive
SkateboardingVR
Duck Life 9: The Flock
2024
Est. copies
≈ 5k–8k
SteamSpy under 20k
Est. revenue
$14k–$38k after Steam's cut $26k–$59k before Steam's cut
$9.99
208 reviews
Very Positive
AdventureCasual
Adventure Climb VR
2019
Est. copies
≈ 12k–20k
1.6x vs typical
SteamSpy under 20k
Est. revenue
Free
Free
425 reviews
Mostly Positive
Free to PlaySports
Mount Your Friends 3D: A Hard Man is Good to Climb
2018
Est. copies
≈ 13k–21k
1.6x vs typical
SteamSpy 50k–100k
Est. revenue
$24k–$65k after Steam's cut $44k–$100k before Steam's cut
$6.99
415 reviews
Very Positive
MultiplayerPhysics

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