Sign in
wishvane

How many copies did Rooftops & Alleys: The Parkour Game sell?

Estimated copies sold
≈ 174k–283k
$1.2M–$3.2M after Steam's cut $2.2M–$4.9M before Steam's cut
from 7k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Rooftops & Alleys: The Parkour Game and predicted how it would do from its 8 similar games. Every figure here, including Rooftops & Alleys: The Parkour Game's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 94k–109k
best case 517k (Session: Skate Sim)
Games like Rooftops & Alleys: The Parkour Game

A typical game among these

≈ 94k–109k copies

≈ $582k–$654k after Steam's cut

from ~3k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

These similar games lean toward the genre's biggest winners; the typical figure comes from its ordinary successes.

No genre covers most of these similar games. The closest is Flight (4 of 8), so its genre is hard to place.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Session: Skate Sim at ≈ 394k–640k copies, ≈ $4.3M–$11.6M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 1k reviews in their first month; the range was 197 to 8k.
The genre you'd be entering
These games
The similar games share Flight (4 of 8) and Sports (4 of 8).
The winners
Winners here lead with Skateboarding + Sports, priced around $17. The breakout hits carry Simulation + Singleplayer + Indie; a typical game here doesn't.
When they shipped
The similar games span 2015 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Session: Skate Sim
2022
Est. copies
≈ 394k–640k
6.0x vs typical
SteamSpy 500k–1M
Est. revenue
$4.3M–$11.6M after Steam's cut $7.9M–$17.9M before Steam's cut
$39.99
16k reviews
Very Positive
SkateboardingSports
Biped
2020
Est. copies
≈ 287k–466k
4.4x vs typical
SteamSpy 500k–1M
Est. revenue
$1.2M–$3.2M after Steam's cut $2.1M–$4.9M before Steam's cut
$14.99
12k reviews
Very Positive
Character CustomizationEmotional
Liftoff®: FPV Drone Racing
2018
Est. copies
≈ 429k–697k
5.3x vs typical
SteamSpy 500k–1M
Est. revenue
$2.4M–$6.3M after Steam's cut $4.3M–$9.7M before Steam's cut
$19.99
14k reviews
Overwhelmingly Positive
SimulationFlight
Frozen Free Fall: Snowball Fight
2015
Est. copies
≈ 93k–151k
SteamSpy 200k–500k
Est. revenue
Free
Free
2k reviews
Mixed
Free to PlayCasual
Superflight
2017
Est. copies
≈ 399k–648k
4.4x vs typical
SteamSpy 500k–1M
Est. revenue
$328k–$881k after Steam's cut $596k–$1.4M before Steam's cut
$2.99
12k reviews
Overwhelmingly Positive
FlightIndie
STRIDE
2022
Est. copies
≈ 54k–88k
SteamSpy 200k–500k
Est. revenue
$296k–$797k after Steam's cut $539k–$1.2M before Steam's cut
$19.99
2k reviews
Mostly Positive
VRAction
TRYP FPV: Drone Racer Simulator
2022
Est. copies
≈ 80k–130k
SteamSpy 200k–500k
Est. revenue
$374k–$1.0M after Steam's cut $680k–$1.5M before Steam's cut
$16.99
3k reviews
Very Positive
Early AccessFlight
FPV SkyDive : FPV Drone Simulator
2021
Est. copies
≈ 77k–125k
SteamSpy 200k–500k
Est. revenue
Free
Free
3k reviews
Very Positive
FlightExploration

Sizing up your own game? See how many copies games in its genre usually sell before you build it.