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How many copies did Session: Skate Sim sell?

Estimated copies sold
≈ 394k–640k
$4.3M–$11.6M after Steam's cut $7.9M–$17.9M before Steam's cut
from 16k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Session: Skate Sim and predicted how it would do from its 8 similar games. Every figure here, including Session: Skate Sim's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 17k–75k
best case 637k (Skater XL - The Ultimate Skateboarding Game)
Games like Session: Skate Sim

A typical game among these

≈ 17k–75k copies

≈ $104k–$596k after Steam's cut

from ~1k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

4 of the 8 similar games are hits.

Best case: Skater XL - The Ultimate Skateboarding Game at ≈ 485k–789k copies, ≈ $5.3M–$14.3M after Steam's cut.

What their first month looked like
About half the games that made it here had over 421 reviews in their first month; the range was 47 to 8k.
The genre you'd be entering
These games
The similar games share Skateboarding (7 of 8) and Sports (7 of 8).
The winners
Winners here lead with Skateboarding + Skating, priced around $40.
When they shipped
Only 3 of the 8 similar games shipped in the last two years. That says more about which games were found than about the market.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Skater XL - The Ultimate Skateboarding Game
2020
Est. copies
≈ 485k–789k
19x vs typical
SteamSpy 1M–2M
Est. revenue
$5.3M–$14.3M after Steam's cut $9.7M–$22.1M before Steam's cut
$39.99
20k reviews
Very Positive
SkateboardingSkating
SkateBIRD
2021
Est. copies
≈ 19k–32k
SteamSpy 20k–50k
Est. revenue
$107k–$287k after Steam's cut $194k–$442k before Steam's cut
$19.99
783 reviews
Very Positive
SkateboardingExploration
VR Skater
2024
Est. copies
≈ 6k–10k
SteamSpy under 20k
Est. revenue
$35k–$94k after Steam's cut $63k–$144k before Steam's cut
$19.99
256 reviews
Very Positive
SkateboardingVR
BMX The Game
2020
Est. copies
≈ 15k–24k
SteamSpy 20k–50k
Est. revenue
$102k–$274k after Steam's cut $185k–$421k before Steam's cut
$24.99
597 reviews
Mixed
BMXSports
Driftwood
2025
Est. copies
≈ 31k–51k
SteamSpy under 20k
Est. revenue
$173k–$464k after Steam's cut $314k–$714k before Steam's cut
$19.99
1k reviews
Very Positive
Early AccessExploration
BMX Streets
2024
Est. copies
≈ 113k–183k
4.4x vs typical
SteamSpy 50k–100k
Est. revenue
$774k–$2.1M after Steam's cut $1.4M–$3.2M before Steam's cut
$24.99
5k reviews
Very Positive
SportsSimulation
Skate City
2021
Est. copies
≈ 4k–6k
SteamSpy under 20k
Est. revenue
$16k–$42k after Steam's cut $28k–$65k before Steam's cut
$14.99
153 reviews
Very Positive
SkatingSkateboarding
The Ramp
2021
Est. copies
≈ 39k–63k
1.5x vs typical
SteamSpy 50k–100k
Est. revenue
$63k–$171k after Steam's cut $115k–$262k before Steam's cut
$5.99
2k reviews
Very Positive
SkateboardingSports

Sizing up your own game? See how many copies games in its genre usually sell before you build it.