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wishvane

How many copies did Session: Skate Sim sell?

Estimated copies sold
≈ 378k–613k
$4.2M–$11.2M after Steam's cut $7.5M–$17.2M before the cut
from 16k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Session: Skate Sim out and predicted the genre from its 8 similar games. Every figure here, including Session: Skate Sim's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 18k–72k
best case 678k (Skater XL - The Ultimate Skateboarding Game)
The Skateboarding genre

4 of your 8 similar games are hits. A niche genre: plan for a small audience.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 18k–72k copies
≈ $103k–$558k after Steam's cut
from ~1k reviews
Best case
≈ 517k–840k copies
Skater XL - The Ultimate Skateboarding Game · ≈ $5.7M–$15.3M after Steam's cut
The genre you'd be entering
The launch
The games that made it here had roughly 48 to 1k reviews in their first month.
Your set
Your set clusters on Skateboarding (7 of 8) and Sports (7 of 8).
The winners
Winners here lead with Skateboarding + Skating, priced around $40.
The era
Only 3 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Skater XL - The Ultimate Skateboarding Game
2020
Est. copies
≈ 517k–840k
19x vs typical
SteamSpy 1M–2M
Est. revenue
$5.7M–$15.3M after Steam's cut $10.3M–$23.5M before the cut
$39.99
20k reviews
Very Positive
SkateboardingSkating
SkateBIRD
2021
Est. copies
≈ 19k–32k
SteamSpy 20k–50k
Est. revenue
$107k–$287k after Steam's cut $194k–$442k before the cut
$19.99
784 reviews
Very Positive
SkateboardingExploration
VR Skater
2024
Est. copies
≈ 6k–10k
SteamSpy under 20k
Est. revenue
$34k–$91k after Steam's cut $62k–$140k before the cut
$19.99
257 reviews
Very Positive
SkateboardingVR
BMX The Game
2020
Est. copies
≈ 16k–26k
SteamSpy 20k–50k
Est. revenue
$109k–$293k after Steam's cut $198k–$451k before the cut
$24.99
601 reviews
Mixed
BMXSports
Driftwood
2025
Est. copies
≈ 30k–49k
SteamSpy under 20k
Est. revenue
$166k–$446k after Steam's cut $302k–$687k before the cut
$19.99
1k reviews
Very Positive
Early AccessExploration
BMX Streets
2024
Est. copies
≈ 104k–168k
4.2x vs typical
SteamSpy 50k–100k
Est. revenue
$712k–$1.9M after Steam's cut $1.3M–$2.9M before the cut
$24.99
4k reviews
Very Positive
SportsSimulation
Skate City
2021
Est. copies
≈ 4k–6k
SteamSpy under 20k
Est. revenue
$16k–$42k after Steam's cut $29k–$65k before the cut
$14.99
154 reviews
Very Positive
SkatingSkateboarding
The Ramp
2021
Est. copies
≈ 38k–62k
1.5x vs typical
SteamSpy 50k–100k
Est. revenue
$63k–$170k after Steam's cut $115k–$262k before the cut
$5.99
2k reviews
Very Positive
SkateboardingSports

Sizing up your own game? See what its genre can realistically do before you build it.