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How many copies did Skater XL - The Ultimate Skateboarding Game sell?

Estimated copies sold
≈ 485k–789k
$5.3M–$14.3M after Steam's cut $9.7M–$22.1M before Steam's cut
from 20k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Skater XL - The Ultimate Skateboarding Game and predicted how it would do from its 8 similar games. Every figure here, including Skater XL - The Ultimate Skateboarding Game's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 221k–654k
best case 1.1M (Riders Republic)
Games like Skater XL - The Ultimate Skateboarding Game

A typical game among these

≈ 221k–654k copies

≈ $1.9M–$10.1M after Steam's cut

from ~11k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

4 of the 8 similar games are hits.

Best case: Riders Republic at ≈ 810k–1.3M copies, ≈ $8.9M–$24.0M after Steam's cut.

What their first month looked like
About half the games that made it here had over 51 reviews in their first month; the range was 6 to 8k.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Sports (5 of 8) and Skateboarding (4 of 8).
The winners
Winners here lead with Racing + Open World, priced around $40.
When they shipped
Only 1 of the 8 similar games shipped in the last two years. That says more about which games were found than about the market.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

California Games (C64/DOS/Atari/Lynx/NES/SMS/Genesis)
2020
Est. copies
≈ 570–927
too small to compare
SteamSpy 20k–50k
Est. revenue
$2k–$4k after Steam's cut $3k–$6k before Steam's cut
$9.99
23 reviews
Mixed
RetroSports
Tony Hawk's™ Pro Skater™ 1 + 2
2023
Est. copies
≈ 116k–188k
SteamSpy 200k–500k
Est. revenue
$1.3M–$3.4M after Steam's cut $2.3M–$5.3M before Steam's cut
$39.99
5k reviews
Very Positive
SportsSkateboarding
REKT! High Octane Stunts
2020
Est. copies
≈ 3k–6k
too small to compare
SteamSpy under 20k
Est. revenue
$6k–$15k after Steam's cut $10k–$24k before Steam's cut
$5.99
140 reviews
Very Positive
RacingMultiplayer
Pogostuck: Rage With Your Friends
2019
Est. copies
≈ 186k–302k
SteamSpy 200k–500k
Est. revenue
$357k–$961k after Steam's cut $650k–$1.5M before Steam's cut
$6.99
6k reviews
Very Positive
Wave Break
2021
Est. copies
≈ 2k–4k
too small to compare
SteamSpy under 20k
Est. revenue
$12k–$33k after Steam's cut $23k–$51k before Steam's cut
$19.99
91 reviews
Very Positive
SkatingSkateboarding
SkateLab
2024
Est. copies
≈ 2k–4k
too small to compare
SteamSpy under 20k
Est. revenue
$11k–$30k after Steam's cut $20k–$46k before Steam's cut
$16.99
95 reviews
Very Positive
CasualSkateboarding
Riders Republic
2023
Est. copies
≈ 810k–1.3M
2.9x vs typical
SteamSpy 500k–1M
Est. revenue
$8.9M–$24.0M after Steam's cut $16.2M–$36.8M before Steam's cut
$39.99
33k reviews
Very Positive
RacingOpen World
Session: Skate Sim
2022
Est. copies
≈ 394k–640k
SteamSpy 500k–1M
Est. revenue
$4.3M–$11.6M after Steam's cut $7.9M–$17.9M before Steam's cut
$39.99
16k reviews
Very Positive
SkateboardingSports

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