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How many copies did SkateLab sell?

Estimated copies sold
≈ 2k–4k
$11k–$30k after Steam's cut $20k–$46k before Steam's cut
from 95 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid SkateLab and predicted how it would do from its 8 similar games. Every figure here, including SkateLab's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 5k–55k
best case 148k (BMX Streets)
Games like SkateLab

A typical game among these

≈ 5k–55k copies

≈ $47k–$274k after Steam's cut

from ~520 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

3 of the 8 similar games are hits.

Best case: BMX Streets at ≈ 113k–183k copies, ≈ $774k–$2.1M after Steam's cut.

What their first month looked like
About half the games that made it here had over 254 reviews in their first month; the range was 28 to 1k.
The genre you'd be entering
These games
The similar games share Simulation (6 of 8) and Skateboarding (6 of 8).
The winners
Winners here lead with Sports + Simulation, priced around $25.
When they shipped
The similar games span 2018 to 2024, and 3 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

The Ramp
2021
Est. copies
≈ 39k–63k
3.0x vs typical
SteamSpy 50k–100k
Est. revenue
$63k–$171k after Steam's cut $115k–$262k before Steam's cut
$5.99
2k reviews
Very Positive
SkateboardingSports
Skate City
2021
Est. copies
≈ 4k–6k
SteamSpy under 20k
Est. revenue
$16k–$42k after Steam's cut $28k–$65k before Steam's cut
$14.99
153 reviews
Very Positive
SkatingSkateboarding
SkateBIRD
2021
Est. copies
≈ 19k–32k
1.5x vs typical
SteamSpy 20k–50k
Est. revenue
$107k–$287k after Steam's cut $194k–$442k before Steam's cut
$19.99
783 reviews
Very Positive
SkateboardingExploration
BMX Streets
2024
Est. copies
≈ 113k–183k
8.7x vs typical
SteamSpy 50k–100k
Est. revenue
$774k–$2.1M after Steam's cut $1.4M–$3.2M before Steam's cut
$24.99
5k reviews
Very Positive
SportsSimulation
VR Skater
2024
Est. copies
≈ 6k–10k
SteamSpy under 20k
Est. revenue
$35k–$94k after Steam's cut $63k–$144k before Steam's cut
$19.99
256 reviews
Very Positive
SkateboardingVR
Slackers - Carts of Glory
2024
Est. copies
≈ 53k–86k
4.1x vs typical
SteamSpy 100k–200k
Est. revenue
$190k–$511k after Steam's cut $346k–$786k before Steam's cut
$12.99
2k reviews
Very Positive
IndieSimulation
Flying Sword
2020
Est. copies
≈ 3k–4k
SteamSpy under 20k
Est. revenue
$743–$2k after Steam's cut $1k–$3k before Steam's cut
$0.99
110 reviews
Very Positive
CasualIndie
Crayola Scoot
2018
Est. copies
≈ 2k–3k
SteamSpy under 20k
Est. revenue
Free
Free
67 reviews
Mostly Positive
SportsAction

Sizing up your own game? See how many copies games in its genre usually sell before you build it.