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How many copies did Wave Break sell?

Estimated copies sold
≈ 2k–4k
$12k–$33k after Steam's cut $23k–$51k before Steam's cut
from 91 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Wave Break and predicted how it would do from its 8 similar games. Every figure here, including Wave Break's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 4k–5k
best case 637k (Skater XL - The Ultimate Skateboarding Game)
Games like Wave Break

A typical game among these

≈ 4k–5k copies

≈ $15k–$24k after Steam's cut

from ~140 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

3 of the 8 similar games are hits.

These similar games lean toward the genre's biggest winners; the typical figure comes from its ordinary successes.

Best case: Skater XL - The Ultimate Skateboarding Game at ≈ 485k–789k copies, ≈ $5.3M–$14.3M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 218 reviews in their first month; the range was 14 to 8k.
The genre you'd be entering
These games
The similar games share Skateboarding (7 of 8) and Sports (7 of 8).
The winners
Winners here lead with Skateboarding, priced around $25. The breakout hits carry Simulation; a typical game here doesn't.
When they shipped
Only 1 of the 8 similar games shipped in the last two years. That says more about which games were found than about the market.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Session: Skate Sim
2022
Est. copies
≈ 394k–640k
113x vs typical
SteamSpy 500k–1M
Est. revenue
$4.3M–$11.6M after Steam's cut $7.9M–$17.9M before Steam's cut
$39.99
16k reviews
Very Positive
SkateboardingSports
Skater XL - The Ultimate Skateboarding Game
2020
Est. copies
≈ 485k–789k
140x vs typical
SteamSpy 1M–2M
Est. revenue
$5.3M–$14.3M after Steam's cut $9.7M–$22.1M before Steam's cut
$39.99
20k reviews
Very Positive
SkateboardingSkating
Skate City
2021
Est. copies
≈ 4k–6k
SteamSpy under 20k
Est. revenue
$16k–$42k after Steam's cut $28k–$65k before Steam's cut
$14.99
153 reviews
Very Positive
SkatingSkateboarding
SkateBIRD
2021
Est. copies
≈ 19k–32k
5.6x vs typical
SteamSpy 20k–50k
Est. revenue
$107k–$287k after Steam's cut $194k–$442k before Steam's cut
$19.99
783 reviews
Very Positive
SkateboardingExploration
BMX The Game
2020
Est. copies
≈ 15k–24k
4.3x vs typical
SteamSpy 20k–50k
Est. revenue
$102k–$274k after Steam's cut $185k–$421k before Steam's cut
$24.99
597 reviews
Mixed
BMXSports
Driftwood
2025
Est. copies
≈ 31k–51k
9.0x vs typical
SteamSpy under 20k
Est. revenue
$173k–$464k after Steam's cut $314k–$714k before Steam's cut
$19.99
1k reviews
Very Positive
Early AccessExploration
Drifting with Maxwell Cat: The Game
2023
Est. copies
≈ 3k–5k
SteamSpy under 20k
Est. revenue
Free
Free
128 reviews
Mixed
MemesSkateboarding
REKT! High Octane Stunts
2020
Est. copies
≈ 3k–6k
SteamSpy under 20k
Est. revenue
$6k–$15k after Steam's cut $10k–$24k before Steam's cut
$5.99
140 reviews
Very Positive
RacingMultiplayer

Sizing up your own game? See how many copies games in its genre usually sell before you build it.