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wishvane

How many copies did Wave Break sell?

Estimated copies sold
≈ 2k–4k
$12k–$33k after Steam's cut $23k–$51k before the cut
from 91 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Wave Break out and predicted the genre from its 8 similar games. Every figure here, including Wave Break's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 4k–5k
best case 678k (Skater XL - The Ultimate Skateboarding Game)
The Skateboarding genre

3 of your 8 similar games are hits. A niche genre: plan for a small audience.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 4k–5k copies
≈ $15k–$25k after Steam's cut
from ~137 reviews
Best case
≈ 517k–840k copies
Skater XL - The Ultimate Skateboarding Game · ≈ $5.7M–$15.3M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
The launch
The games that made it here had roughly 48 to 1k reviews in their first month.
Your set
Your set clusters on Skateboarding (7 of 8) and Sports (7 of 8).
The winners
Winners here lead with Skateboarding, priced around $25. The breakout hits carry Simulation; a typical game here doesn't.
The era
Only 1 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Session: Skate Sim
2022
Est. copies
≈ 378k–613k
115x vs typical
SteamSpy 500k–1M
Est. revenue
$4.2M–$11.2M after Steam's cut $7.5M–$17.2M before the cut
$39.99
16k reviews
Very Positive
SkateboardingSports
Skater XL - The Ultimate Skateboarding Game
2020
Est. copies
≈ 517k–840k
143x vs typical
SteamSpy 1M–2M
Est. revenue
$5.7M–$15.3M after Steam's cut $10.3M–$23.5M before the cut
$39.99
20k reviews
Very Positive
SkateboardingSkating
Skate City
2021
Est. copies
≈ 4k–6k
SteamSpy under 20k
Est. revenue
$16k–$42k after Steam's cut $29k–$65k before the cut
$14.99
154 reviews
Very Positive
SkatingSkateboarding
SkateBIRD
2021
Est. copies
≈ 19k–32k
5.7x vs typical
SteamSpy 20k–50k
Est. revenue
$107k–$287k after Steam's cut $194k–$442k before the cut
$19.99
784 reviews
Very Positive
SkateboardingExploration
BMX The Game
2020
Est. copies
≈ 16k–26k
4.4x vs typical
SteamSpy 20k–50k
Est. revenue
$109k–$293k after Steam's cut $198k–$451k before the cut
$24.99
601 reviews
Mixed
BMXSports
Driftwood
2025
Est. copies
≈ 30k–49k
9.2x vs typical
SteamSpy under 20k
Est. revenue
$166k–$446k after Steam's cut $302k–$687k before the cut
$19.99
1k reviews
Very Positive
Early AccessExploration
Drifting with Maxwell Cat: The Game
2023
Est. copies
≈ 3k–5k
SteamSpy under 20k
Est. revenue
Free
Free
128 reviews
Mixed
MemesSkateboarding
REKT! High Octane Stunts
2020
Est. copies
≈ 4k–6k
SteamSpy under 20k
Est. revenue
$6k–$16k after Steam's cut $11k–$25k before the cut
$5.99
137 reviews
Very Positive
RacingMultiplayer

Sizing up your own game? See what its genre can realistically do before you build it.