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wishvane

How many copies did Driftwood sell?

Estimated copies sold
≈ 30k–49k
$166k–$446k after Steam's cut $302k–$687k before the cut
from 1k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Driftwood out and predicted the genre from its 8 similar games. Every figure here, including Driftwood's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 497k–1.0M
best case 24.7M (BeamNG.drive)
The Automobile Sim genre

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 497k–1.0M copies
≈ $3.3M–$9.3M after Steam's cut
from ~19k reviews
Best case
≈ 18.8M–30.6M copies
BeamNG.drive · ≈ $129.2M–$347.5M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Automobile Sim (6 of 8) and Driving (6 of 8).
The winners
Winners here lead with Simulation + Driving, priced around $25. The breakout hits carry Destruction + Physics + Realistic; a typical game here doesn't.
The era
The games you compared span 2015 to 2025, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

BeamNG.drive
2015
Est. copies
≈ 18.8M–30.6M
22x vs typical
SteamSpy 5M–10M
Est. revenue
$129.2M–$347.5M after Steam's cut $235.0M–$534.6M before the cut
$24.99
405k reviews
Overwhelmingly Positive
SimulationDriving
Motor Town: Behind The Wheel
2021
Est. copies
≈ 234k–380k
SteamSpy 200k–500k
Est. revenue
$1.3M–$3.5M after Steam's cut $2.3M–$5.3M before the cut
$19.99
9k reviews
Very Positive
Early AccessOpen World
Jalopy
2018
Est. copies
≈ 343k–557k
SteamSpy 200k–500k
Est. revenue
$1.4M–$3.8M after Steam's cut $2.6M–$5.8M before the cut
$14.99
11k reviews
Mostly Positive
Automobile SimDriving
Mon Bazou
2025
Est. copies
≈ 489k–795k
SteamSpy 200k–500k
Est. revenue
$2.2M–$5.8M after Steam's cut $3.9M–$8.9M before the cut
$15.99
20k reviews
Overwhelmingly Positive
Early AccessAutomobile Sim
The Long Drive
2019
Est. copies
≈ 1.6M–2.6M
3.0x vs typical
SteamSpy 1M–2M
Est. revenue
$7.1M–$19.0M after Steam's cut $12.8M–$29.2M before the cut
$15.99
56k reviews
Very Positive
DrivingOpen World
Trailmakers
2019
Est. copies
≈ 1.1M–1.8M
2.0x vs typical
SteamSpy 1M–2M
Est. revenue
$7.4M–$20.0M after Steam's cut $13.5M–$30.7M before the cut
$24.99
38k reviews
Very Positive
SpaceAction
Liftoff®: FPV Drone Racing
2018
Est. copies
≈ 414k–673k
SteamSpy 500k–1M
Est. revenue
$2.3M–$6.1M after Steam's cut $4.1M–$9.4M before the cut
$19.99
14k reviews
Overwhelmingly Positive
SimulationFlight
Flashing Lights - Police, Firefighting, Emergency Services (EMS) Simulator
2023
Est. copies
≈ 444k–722k
SteamSpy 500k–1M
Est. revenue
$3.1M–$8.2M after Steam's cut $5.6M–$12.6M before the cut
$24.99
19k reviews
Mostly Positive
AdventureDriving

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