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How many copies did Driftwood sell?

Estimated copies sold
≈ 31k–51k
$173k–$464k after Steam's cut $314k–$714k before Steam's cut
from 1k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Driftwood and predicted how it would do from its 8 similar games. Every figure here, including Driftwood's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 508k–1.1M
best case 27.0M (BeamNG.drive)
Games like Driftwood

A typical game among these

≈ 508k–1.1M copies

≈ $3.4M–$9.5M after Steam's cut

from ~19k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: BeamNG.drive at ≈ 20.5M–33.4M copies, ≈ $141.2M–$379.6M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 12k reviews in their first month; the range was 489 to 19k.
The genre you'd be entering
These games
The similar games share Automobile Sim (6 of 8) and Driving (6 of 8).
The winners
Winners here lead with Simulation + Driving, priced around $25. The breakout hits carry Destruction + Physics + Realistic; a typical game here doesn't.
When they shipped
The similar games span 2015 to 2025, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

BeamNG.drive
2015
Est. copies
≈ 20.5M–33.4M
22x vs typical
SteamSpy 5M–10M
Est. revenue
$141.2M–$379.6M after Steam's cut $256.7M–$584.0M before Steam's cut
$24.99
421k reviews
Overwhelmingly Positive
SimulationDriving
Motor Town: Behind The Wheel
2021
Est. copies
≈ 242k–393k
SteamSpy 200k–500k
Est. revenue
$1.3M–$3.6M after Steam's cut $2.4M–$5.5M before Steam's cut
$19.99
10k reviews
Very Positive
Early AccessOpen World
Jalopy
2018
Est. copies
≈ 345k–561k
SteamSpy 200k–500k
Est. revenue
$1.4M–$3.8M after Steam's cut $2.6M–$5.9M before Steam's cut
$14.99
11k reviews
Mostly Positive
Automobile SimDriving
Mon Bazou
2025
Est. copies
≈ 517k–840k
SteamSpy 200k–500k
Est. revenue
$2.3M–$6.1M after Steam's cut $4.1M–$9.4M before Steam's cut
$15.99
21k reviews
Overwhelmingly Positive
Early AccessAutomobile Sim
The Long Drive
2019
Est. copies
≈ 1.6M–2.6M
3.0x vs typical
SteamSpy 1M–2M
Est. revenue
$7.2M–$19.2M after Steam's cut $13.0M–$29.6M before Steam's cut
$15.99
57k reviews
Very Positive
DrivingOpen World
Trailmakers
2019
Est. copies
≈ 1.1M–1.8M
2.1x vs typical
SteamSpy 1M–2M
Est. revenue
$7.8M–$21.0M after Steam's cut $14.2M–$32.3M before Steam's cut
$24.99
39k reviews
Very Positive
SpaceAction
Liftoff®: FPV Drone Racing
2018
Est. copies
≈ 429k–697k
SteamSpy 500k–1M
Est. revenue
$2.4M–$6.3M after Steam's cut $4.3M–$9.7M before Steam's cut
$19.99
14k reviews
Overwhelmingly Positive
SimulationFlight
Flashing Lights - Police, Firefighting, Emergency Services (EMS) Simulator
2023
Est. copies
≈ 464k–755k
SteamSpy 500k–1M
Est. revenue
$3.2M–$8.6M after Steam's cut $5.8M–$13.2M before Steam's cut
$24.99
19k reviews
Mostly Positive
AdventureDriving

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