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wishvane

How many copies did Motor Town: Behind The Wheel sell?

Estimated copies sold
≈ 234k–380k
$1.3M–$3.5M after Steam's cut $2.3M–$5.3M before the cut
from 9k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Motor Town: Behind The Wheel out and predicted the genre from its 8 similar games. Every figure here, including Motor Town: Behind The Wheel's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 3.3M–4.2M
best case 24.7M (BeamNG.drive)
The Open World genre

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 3.3M–4.2M copies
≈ $21.1M–$48.8M after Steam's cut
from ~102k reviews
Best case
≈ 18.8M–30.6M copies
BeamNG.drive · ≈ $129.2M–$347.5M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Open World (5 of 8) and Sandbox (5 of 8).
The winners
Winners here lead with Simulation + Open World, priced around $22. The breakout hits carry Simulation + Co-op + Crime; a typical game here doesn't.
The era
The games you compared span 2014 to 2025, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Assetto Corsa
2014
Est. copies
≈ 9.0M–14.6M
1.7x vs typical
SteamSpy 5M–10M
Est. revenue
$49.2M–$132.3M after Steam's cut $89.5M–$203.6M before the cut
$19.99
172k reviews
Very Positive
RacingAutomobile Sim
Teardown
2022
Est. copies
≈ 3.2M–5.2M
SteamSpy 2M–5M
Est. revenue
$26.5M–$71.1M after Steam's cut $48.1M–$109.4M before the cut
$29.99
134k reviews
Overwhelmingly Positive
DestructionPhysics
Brick Rigs
2023
Est. copies
≈ 1.4M–2.3M
SteamSpy 1M–2M
Est. revenue
$7.7M–$20.7M after Steam's cut $14.0M–$31.9M before the cut
$19.99
58k reviews
Very Positive
SandboxDestruction
Crossout
2017
Est. copies
≈ 2.4M–3.9M
SteamSpy 5M–10M
Est. revenue
Free
Free
69k reviews
Mostly Positive
Third PersonGun Customization
Schedule I
2025
Est. copies
≈ 7.4M–12.0M
3.0x vs typical
SteamSpy 10M–20M
Est. revenue
$40.7M–$109.3M after Steam's cut $73.9M–$168.2M before the cut
$19.99
308k reviews
Overwhelmingly Positive
CarX Drift Racing Online
2017
Est. copies
≈ 3.1M–5.0M
SteamSpy 2M–5M
Est. revenue
$14.3M–$38.5M after Steam's cut $26.0M–$59.2M before the cut
$16.99
89k reviews
Overwhelmingly Positive
RacingPhysics
My Summer Car
2025
Est. copies
≈ 2.8M–4.5M
SteamSpy 1M–2M
Est. revenue
$11.4M–$30.8M after Steam's cut $20.8M–$47.3M before the cut
$14.99
116k reviews
Very Positive
Automobile SimSimulation
BeamNG.drive
2015
Est. copies
≈ 18.8M–30.6M
4.0x vs typical
SteamSpy 5M–10M
Est. revenue
$129.2M–$347.5M after Steam's cut $235.0M–$534.6M before the cut
$24.99
405k reviews
Overwhelmingly Positive
SimulationDriving

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