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How many copies did Superflight sell?

Estimated copies sold
≈ 399k–648k
$328k–$881k after Steam's cut $596k–$1.4M before Steam's cut
from 12k reviews (Overwhelmingly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Superflight and predicted how it would do from its 8 similar games. Every figure here, including Superflight's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 523k–1.1M
best case 1.7M (Besiege)
Games like Superflight

A typical game among these

≈ 523k–1.1M copies

≈ $2.2M–$7.2M after Steam's cut

from ~14k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

No genre covers most of these similar games. The closest is Flight (4 of 8), so its genre is hard to place.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Besiege at ≈ 1.3M–2.1M copies, ≈ $5.5M–$14.7M after Steam's cut.

The genre you'd be entering
These games
The similar games share Flight (4 of 8) and Open World (3 of 8).
The winners
Winners here lead with Simulation + Sandbox, priced around $15.
When they shipped
The similar games span 2013 to 2020, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Besiege
2020
Est. copies
≈ 1.3M–2.1M
3.8x vs typical
SteamSpy 1M–2M
Est. revenue
$5.5M–$14.7M after Steam's cut $9.9M–$22.6M before Steam's cut
$14.99
53k reviews
Overwhelmingly Positive
SimulationSandbox
The Plan
2014
Est. copies
≈ 1.3M–2.2M
1.7x vs typical
SteamSpy 500k–1M
Est. revenue
Free
Free
24k reviews
Very Positive
Free to PlayIndie
Race The Sun
2013
Est. copies
≈ 402k–653k
SteamSpy 500k–1M
Est. revenue
$1.1M–$3.0M after Steam's cut $2.0M–$4.6M before Steam's cut
$9.99
6k reviews
Very Positive
Procedural GenerationRunner
AER Memories of Old
2017
Est. copies
≈ 266k–433k
SteamSpy 200k–500k
Est. revenue
$1.1M–$3.0M after Steam's cut $2.0M–$4.5M before Steam's cut
$14.99
8k reviews
Very Positive
AdventureExploration
SpaceEngine
2019
Est. copies
≈ 480k–779k
SteamSpy 500k–1M
Est. revenue
$4.0M–$10.6M after Steam's cut $7.2M–$16.4M before Steam's cut
$29.99
17k reviews
Overwhelmingly Positive
Early AccessOpen World
A Short Hike
2019
Est. copies
≈ 661k–1.1M
1.6x vs typical
SteamSpy 200k–500k
Est. revenue
$1.5M–$3.9M after Steam's cut $2.6M–$6.0M before Steam's cut
$7.99
23k reviews
Overwhelmingly Positive
ExplorationRelaxing
Transport Fever
2016
Est. copies
≈ 452k–734k
SteamSpy 1M–2M
Est. revenue
$3.7M–$10.0M after Steam's cut $6.8M–$15.4M before Steam's cut
$29.99
11k reviews
Very Positive
FlightCity Builder
Learn to Fly 3
2017
Est. copies
≈ 390k–633k
SteamSpy 200k–500k
Est. revenue
Free
Free
11k reviews
Very Positive
Free to PlayCasual

Sizing up your own game? See how many copies games in its genre usually sell before you build it.