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wishvane

How many copies did SpaceEngine sell?

Estimated copies sold
≈ 463k–753k
$3.8M–$10.3M after Steam's cut $6.9M–$15.8M before the cut
from 16k reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left SpaceEngine out and predicted the genre from its 8 similar games. Every figure here, including SpaceEngine's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 7.8M–29.1M
best case 123.4M (PUBG: BATTLEGROUNDS)
The First-Person genre

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 7.8M–29.1M copies
≈ $54.2M–$109.0M after Steam's cut
from ~335k reviews
Best case
≈ 94.0M–152.8M copies
PUBG: BATTLEGROUNDS
The genre you'd be entering
Your set
Your set clusters on First-Person (4 of 8) and Open World (4 of 8).
The winners
Winners here lead with Survival + Shooter.
The era
The games you compared span 2015 to 2022, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

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DestructionPhysics

Sizing up your own game? See what its genre can realistically do before you build it.