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How many copies did TRYP FPV: Drone Racer Simulator sell?

Estimated copies sold
≈ 80k–130k
$374k–$1.0M after Steam's cut $680k–$1.5M before Steam's cut
from 3k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid TRYP FPV: Drone Racer Simulator and predicted how it would do from its 8 similar games. Every figure here, including TRYP FPV: Drone Racer Simulator's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 180k–724k
best case 2.0M (Stormworks: Build and Rescue)
Games like TRYP FPV: Drone Racer Simulator

A typical game among these

≈ 180k–724k copies

≈ $1.9M–$8.5M after Steam's cut

from ~8k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Stormworks: Build and Rescue at ≈ 1.5M–2.4M copies, ≈ $10.3M–$27.6M after Steam's cut.

What their first month looked like
About half the games that made it here had over 1k reviews in their first month; the range was 562 to 11k.
The genre you'd be entering
These games
The similar games share Flight (7 of 8) and Immersive Sim (6 of 8).
The winners
Winners here lead with Sandbox + Base-Building, priced around $25.
When they shipped
The similar games span 2018 to 2025, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Liftoff®: FPV Drone Racing
2018
Est. copies
≈ 429k–697k
1.7x vs typical
SteamSpy 500k–1M
Est. revenue
$2.4M–$6.3M after Steam's cut $4.3M–$9.7M before Steam's cut
$19.99
14k reviews
Overwhelmingly Positive
SimulationFlight
Stormworks: Build and Rescue
2020
Est. copies
≈ 1.5M–2.4M
7.4x vs typical
SteamSpy 1M–2M
Est. revenue
$10.3M–$27.6M after Steam's cut $18.7M–$42.5M before Steam's cut
$24.99
60k reviews
Very Positive
SandboxBase-Building
Reentry - A Space Flight Simulator
2025
Est. copies
≈ 34k–55k
SteamSpy 100k–200k
Est. revenue
$327k–$880k after Steam's cut $595k–$1.4M before Steam's cut
$34.99
1k reviews
Overwhelmingly Positive
Early AccessSpace
X-Plane 12
2022
Est. copies
≈ 164k–266k
SteamSpy 100k–200k
Est. revenue
$2.7M–$7.3M after Steam's cut $4.9M–$11.2M before Steam's cut
$59.99
7k reviews
Very Positive
SimulationFlight
Airport CEO
2021
Est. copies
≈ 207k–337k
SteamSpy 500k–1M
Est. revenue
$1.4M–$3.8M after Steam's cut $2.6M–$5.9M before Steam's cut
$24.99
8k reviews
Very Positive
FlightResource Management
Day of Dragons
2019
Est. copies
≈ 228k–370k
SteamSpy 500k–1M
Est. revenue
$1.3M–$3.4M after Steam's cut $2.3M–$5.2M before Steam's cut
$19.99
8k reviews
Mixed
Early AccessDragons
X4: Foundations
2018
Est. copies
≈ 920k–1.5M
3.7x vs typical
SteamSpy 1M–2M
Est. revenue
$12.7M–$34.0M after Steam's cut $23.0M–$52.3M before Steam's cut
$49.99
30k reviews
Mostly Positive
Space SimSimulation
Flyout
2023
Est. copies
≈ 57k–93k
SteamSpy 50k–100k
Est. revenue
$313k–$842k after Steam's cut $569k–$1.3M before Steam's cut
$19.99
2k reviews
Very Positive
SimulationSandbox

Sizing up your own game? See how many copies games in its genre usually sell before you build it.