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How many copies did TRYP FPV: Drone Racer Simulator sell?

Estimated copies sold
≈ 76k–124k
$356k–$957k after Steam's cut $647k–$1.5M before the cut
from 3k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left TRYP FPV: Drone Racer Simulator out and predicted the genre from its 8 similar games. Every figure here, including TRYP FPV: Drone Racer Simulator's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 165k–703k
best case 2.1M (Stormworks: Build and Rescue)
The Flight genre

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 165k–703k copies
≈ $1.9M–$8.4M after Steam's cut
from ~8k reviews
Best case
≈ 1.6M–2.5M copies
Stormworks: Build and Rescue · ≈ $10.7M–$28.9M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Flight (7 of 8) and Immersive Sim (6 of 8).
The winners
Winners here lead with Sandbox + Base-Building, priced around $25.
The era
The games you compared span 2018 to 2025, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Liftoff®: FPV Drone Racing
2018
Est. copies
≈ 414k–673k
1.7x vs typical
SteamSpy 500k–1M
Est. revenue
$2.3M–$6.1M after Steam's cut $4.1M–$9.4M before the cut
$19.99
14k reviews
Overwhelmingly Positive
SimulationFlight
Stormworks: Build and Rescue
2020
Est. copies
≈ 1.6M–2.5M
7.3x vs typical
SteamSpy 1M–2M
Est. revenue
$10.7M–$28.9M after Steam's cut $19.5M–$44.5M before the cut
$24.99
59k reviews
Very Positive
SandboxBase-Building
Reentry - A Space Flight Simulator
2025
Est. copies
≈ 32k–52k
SteamSpy 100k–200k
Est. revenue
$307k–$826k after Steam's cut $558k–$1.3M before the cut
$34.99
1k reviews
Overwhelmingly Positive
Early AccessSpace
X-Plane 12
2022
Est. copies
≈ 150k–244k
SteamSpy 100k–200k
Est. revenue
$2.5M–$6.7M after Steam's cut $4.5M–$10.2M before the cut
$59.99
6k reviews
Very Positive
SimulationFlight
Airport CEO
2021
Est. copies
≈ 206k–334k
SteamSpy 500k–1M
Est. revenue
$1.4M–$3.8M after Steam's cut $2.6M–$5.8M before the cut
$24.99
8k reviews
Very Positive
FlightResource Management
Day of Dragons
2019
Est. copies
≈ 226k–368k
SteamSpy 500k–1M
Est. revenue
$1.2M–$3.3M after Steam's cut $2.3M–$5.1M before the cut
$19.99
8k reviews
Mixed
Early AccessDragons
X4: Foundations
2018
Est. copies
≈ 899k–1.5M
3.7x vs typical
SteamSpy 1M–2M
Est. revenue
$12.4M–$33.2M after Steam's cut $22.5M–$51.1M before the cut
$49.99
30k reviews
Mostly Positive
Space SimSimulation
Flyout
2023
Est. copies
≈ 54k–87k
SteamSpy 50k–100k
Est. revenue
$296k–$795k after Steam's cut $538k–$1.2M before the cut
$19.99
2k reviews
Very Positive
SimulationSandbox

Sizing up your own game? See what its genre can realistically do before you build it.